This contest is complete, and the winner has been chosen.
Game Ad | Game Name | Crafter Point Votes | Status |
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{{entry.properties.game.name}} {{entry.properties.game.short_description}} |
{{entry.properties.crafter_points}} | Winner! Finalist Semi-Finalist |
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How many of you grew up on those super cool “choose-your-own adventure” books where your decisions each page brought you through a different path in the story? These books created a sense of free will and immersion unlike other fiction books where you felt in control of the narrative. This is sometimes referred to as 2nd Person perspective.
But we are here to make games, not books, right? Why not do both! The “Choose-Your-Own-Path” Contest challenges you to make a game (in book format) that players feel a sense of free will (though along a somewhat predetermined path) while playing. A good way to think of a “choose-your-own-path” game is a game with a built-in DM that guides your path based on your actions and frequently results in different endings.
Maybe you're on an epic quest to find an enchanted sword to save the kingdom and your decision to go left or right propagates into a wildly different quest! Maybe you are in a dystopian city where you have to survive long enough to reach the Oasis! Maybe you are trapped in a labyrinth and have to solve puzzles to escape!
The key to a “choose-your-own-path” game is that a player’s choices will change the path the player navigates through the game - This allows players choice and replayability each play session. How you present those choices to a player is up to you!
Here are some games that use a “choose-your-own-path” mechanic:
The contest will be judged by Rampage Games owners Chris Rossetti and Tim Harms. We were the judges of the Mint Tin Contest, the contest with the highest ever number of entrants where every game received feedback!
Contest start date: {{wing.format_datetime(contest.properties.date_created)}}
To qualify, your game must comply with all of the following rules:
You retain all rights to your game, and are welcome to sell it in The Game Crafter shop during and after the contest, regardless of the outcome of the contest. Your game does not have to be available for sale to enter the contest.
The community voting process will be used to determine 20 semi-finalists.
Rampage Games will choose 3 to 7 finalists based on Rampage Games’ semi-finalist scoring rubric. It is the intention of Rampage Games to score every contest entrant. Although unlikely, it is possible that a non-semifinalist could be chosen as a finalist. All finalists will be played and judged by Rampage Games based on Rampage Games’ finalist scoring rubric to select one winner.
You can read more about TGC contests here: Game Design Contests - The Game Crafter
The winner shall receive all of the following prizes:
Chris Rossetti, Rampage Games Founder, will briefly review every entry in the contest, via the 50 point semi-final rubric, before voting closes and semi-finalists are revealed and provide feedback. These reviews will remain unaltered for the remainder of the judging process.
When community voting closes and semi-finalists are revealed, Tim Harms will review every entry in the contest, via the 50 point semi-final rubric, and provide feedback.
The raw community vote for each entry will be divided by 200 and added to each score.
Both judge scores will be averaged. The community voting bonus will then be applied. It is possible games outside of the semifinals will become a finalist.
The semi-finals scores will count as 20% of the final score, and the above will be 80% of it.