This contest is complete, and the winner has been chosen.
Game Ad | Game Name | Crafter Point Votes | Status |
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{{entry.properties.game.name}} {{entry.properties.game.short_description}} |
{{entry.properties.crafter_points}} | Winner! Finalist Semi-Finalist |
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Your challenge, should you choose to accept it, is to design board game (or card game) with a strong Take That mechanic. The winners will be announced and prizes awarded at Gamehole Con 2015.
At its core, the Take That mechanic is about hindering your opponent in some way. This could be denying the resources, taking useful items, giving them a negative affect, etc. Anything that makes it a bit more difficult to accomplish the win condition of the game. Some examples are: Cutthroat Caverns, Hex Hex, Nautilus Industries, Smash Up, Thrash-Car, and We Didn't Playtest This At All
More info on this episode of The Official Game Crafter Podcast.
All of the following rules must be followed to the letter:
The winner will receive the following prizes:
All Us Geeks will do a special podcast of all the finalists.
✠ While you need not be present to win, you will need to be present to collect these prizes.
Great question. They are the name for our just launched Gamehole Con game design award. If you look at any of our annual logos, you will see an armored fellow squaring off against some foe. At Gamehole Con command central, we have always called that guy, Sir Rodney. So, that will be the name of our game design awards.
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