This contest is complete, and the winner has been chosen.
Game Ad | Game Name | Crafter Point Votes | Status |
---|---|---|---|
{{entry.properties.game.name}} {{entry.properties.game.short_description}} |
{{entry.properties.crafter_points}} | Winner! Finalist Semi-Finalist |
Contest start date: {{wing.format_datetime(contest.properties.date_created)}}
McMeeple games is located in St. Louis, Gateway to the West. As such we are pleased to host the Gateway to Games Design Contest! With the growing popularity of board games, gateway games have an important job. For many people this is their first introduction to this wonderful hobby. In this contest, you must design a game that would be considered a “gateway game.”
Generally speaking gateway games are considered to be those that get “non-gamers” to play “real” games. They typically offer up widely appealing themes, simple rules and a reasonable game length. Common examples include: Splendor, Ticket to Ride, No Thanks!, Can’t Stop, Codenames, Wits and Wagers and so many more.
Many games that some consider gateway games are more complex than expected. Catan, for example, is a fairly complex game. WIth this in mind the intention of this contest is to create games that can be easily taught. Catan can be quickly taught if you already know the rules. Regarding this contest, the goal is to create games that “expert” gamers can teach in under 10 minutes and can be played in under 60.
You are welcome to use any theme, mechanism, or component you like in your game. However, special consideration is being given to component usage. Table presence and elegant use of components can really draw players into games. This is especially important when trying to draw in non-gamers! The marble element in Potion Explosion, the tree structure of Everdell or the heavy gem tokens in Splendor are all great examples of components enhancing the reception of a game. With this in mind, the judges will be looking for games that make elegant use of components. We are looking for components that fit the theme so well that it feels as though they were custom manufactured for the game, making the print-on-demand nature less obvious. This might include custom acrylic parts, stock wooden bits with stickers applied or even basic cubes used in a perfect harmony with the theme. In one of our own games we were thrilled to use the small white cylinders to represent marshmallows; they just fit so perfectly! This contest has a very generous design budget with the intention that the extra budget will allow you to use the very best component for the job and make a gateway game that looks and feels great.
The contest will be judged by St. Louis based designer Patrick McNeil (McMeeple) and his son Jack age 13 (McMeeple Jr.). Jack being a judge is a real wild card to take note of. He has played hundreds of different games, from Sequence to War of the Ring. In his last 2 player game of Cthulhu Wars he schooled his father in 45 minutes flat; it was brutal. He has participated in many game design events such as Protospiel. Also, he has co-designed multiple games with his father which have been released here on The Game Crafter. Jack knows games well and speaks to them eloquently from a younger perspective. He will be a tough judge to win over. We just want to be sure it’s clear that Jack doesn’t bring an uninformed perspective and that “children's” games are not the goal here.
Contest start date: {{wing.format_datetime(contest.properties.date_created)}}
To qualify, your game must comply with all of the following rules:
You retain all rights to your game and are welcome to sell it in the shop during and after the contest, regardless of the outcome of the contest.
The first round of judging is handled by a community voting process. The final two rounds are handled by the judges.
After the community voting process, the judges will score the games looking for 3-7 finalists.
The winner shall receive all of the following prizes:
We, the judges, are huge fan boys of The Game Crafter and the amazing community of designers that surround it. With that in mind, we would really love to include a prize package that contains as many TGC based designs as possible. Did you create a game using The Game Crafter that you would like to offer as a prize to the winner in this contest? If so, get in touch with Patrick by emailing him at mcneilp@gmail.com. All prizes must be shipped to Patrick before the contest deadline. A single prize package will be mailed to the winner.
Jack and Patrick scored all the games separately and then each picked their top 2. They also left a spreadsheet with more information about how they scored everything.
During the finals round the judges will test the finalist in three settings:
The finals will be judged via the rubric contained in this spreadsheet.