This contest is complete, and the winner has been chosen.
Game Ad | Game Name | Crafter Point Votes | Status |
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{{entry.properties.game.name}} {{entry.properties.game.short_description}} |
{{entry.properties.crafter_points}} | Winner! Finalist Semi-Finalist |
Contest start date: {{wing.format_datetime(contest.properties.date_created)}}
Re-think Replayability with the Meta Progression Game Design Challenge. Each replay builds upon the last, creating a unique and dynamic experience for the player, but does so without irreparably altering the game itself. While a common mechanic in the popular video game genre of Rogue-lites such as Hades, Rogue Legacy, and UnderMine, or Slay the Spire, this is seldom translated to the table top.
The Meta Progression Game Design Challenge is a chance to design a game in which the players may replay the game again and again with some advantage or tweak that they didn’t have the last time. Each play may be a new experience without the need to irreparably alter components like a legacy game or create a set of new missions, stories, or maps like a campaign. Imagine a cooperative game that gets harder each time it is won, or a quick racing game that allows players to spend their winnings to change parts on their car between races, or a sports game where players can manage their team and draft better talent between kick-offs.
The possibilities are endless and it's up to the player to decide how they want to shape their experience. Enter now and push the boundaries of what a game can be!
There are lots of ways meta-progression might be implemented, but these are some guideposts:
There are a lot of options for implementing meta-progression, but they can be as simple as: carrying forward experience points, money, or equipment from one game to the next to help change the players' starting conditions on the next play through.
Contest start date: {{wing.format_datetime(contest.properties.date_created)}}
To qualify, your game must comply with all of the following rules:
You retain all rights to your game, and are welcome to sell it in The Game Crafter shop during and after the contest, regardless of the outcome of the contest. Your game does not have to be available for sale to enter the contest.
The community voting process will be used to determine 20 semi-finalists.
You can read more about TGC contests here: Game Design Contests - The Game Crafter
The winner shall receive all of the following prizes:
Finalists will be chosen from the group of semi-finalists by the following criteria:
Appeal - Do the theme and presentation of the game make us excited to play it?
Rules Clarity - Are the rules provided easy to read through and understand? Are they laid out in a cohesive manner?
Shop Page - Does the shop page provide an adequate (but brief) view of what the game is and how it plays?
Clear use of mechanics - Does the game utilize the contest mechanic in a clear and obvious way?
Finalists will then be judged on a scale of 40 points, broken out by the following categories:
5 points - Theme Integration - do the mechanics and progression make sense within the chosen theme?
10 points - Mechanic Integration - how well does the game utilize meta-progress?
20 points - Pacing and Replayability - This is the heart of the contest. Does the player feel like they made good, tangible progress between games? Does the challenge scale with the player or become too easy? This category is defined by how excited the player is to jump in again for their next session.
5 points - X-factor - What makes the game special
Ben Pierro - game designer and winner of McMeeple Gateway to Games Design Contest
Drew Lovell - Co-owner of Bonus Round Game Cafe