This contest is complete, and the winner has been chosen.
Game Ad | Game Name | Crafter Point Votes | Status |
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{{entry.properties.game.name}} {{entry.properties.game.short_description}} |
{{entry.properties.crafter_points}} | Winner! Finalist Semi-Finalist |
Contest start date: {{wing.format_datetime(contest.properties.date_created)}}
In this contest, you must design a game that uses the legacy mechanism. Legacy games came onto the gaming scene in force with the release of Risk Legacy in 2011. The game family entry for legacy games on Board Game Geek defines the mechanism as:
Legacy games are board games that change over time based on the outcome of each game played and the choices made by the player(s). They will make physical changes to the board game by, for example: marking the cards, placing stickers, destroying components, opening sealed packages, and so on.
The changes made in a Legacy game are designed to be permanent. A Legacy game's full experience is played out in a campaign that can only be played once. To replay the full experience again, the player(s) would need to purchase another copy of the game.
Official and unofficial methods to circumvent Legacy mechanics are common in popular Legacy games. A Legacy game modified to avoid permanent changes is effectively a game with a campaign instead.
Some great examples of legacy games are Risk Legacy, Gloomhaven, Charterstone and We Didn't Playtest This: Legacies.
See also Board Game Geek's Legacy Board Game Family if these four don't get the creative ideas flowing.
The contest will be judged by Chris Romansky of Sporktopia Games.
To qualify, your game must comply with all of the following rules:
You retain all rights to your game and are welcome to sell it in our shop during and after the contest, regardless of the outcome of the contest.
The first round of judging is handled by a community voting process. The final two rounds are handled by the judge. See complete details.
The winner shall receive all of the following prizes:
*Consideration for publication will be discussed with the winner. It would be unfair to both designer and publisher to guarantee a contract through this contest but the winner will be strongly considered. It is possible other designers could be offered contracts as well.
Points | Category | Description |
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5 | Theme | Is the theme unique and engaging? |
10 | Art/Graphic Design | Does the art look good in the game? Are the components and shop page laid out intelligently and compelling? |
20 | Game Mechanics | Is the legacy mechanism used in an interesting way? Does the game feel like a legacy game? Are permanent changes being made to the game? |
20 | Game Play | How fun is the game? Is it compelling? Is the game worth playing again? |
20 | Rules | Are the rules easy to follow? Do the rules hold up as content is changed and/or added? Are there examples showing key mechanics and setup? |
10 | End of a Legacy | Is it clear when the legacy changes end? Is there a logical point where the legacy "story" concludes? |
5 | Intangibles | This is a catch-all for any other items that make the game special. |
Contest start date: {{wing.format_datetime(contest.properties.date_created)}}