Our judge is playing the finalist games to determine a winner.
Game Ad | Game Name | Crafter Point Votes | Status |
---|---|---|---|
{{entry.properties.game.name}} {{entry.properties.game.short_description}} |
{{entry.properties.crafter_points}} | Winner! Finalist Semi-Finalist |
Contest start date: {{wing.format_datetime(contest.properties.date_created)}}
With The Game Crafter, there are many ways to customize your game via printing and laser cutting. But The Game Crafter shop also has nearly 3,000 stock components that are ready to go! In this contest, we challenge you to use one or more of TGC’s stock components as the centerpiece and inspiration for a new game. If you've ever wondered what kind of game could use a bunch of purple bunnies, fillable vials, feet, rocket dice, or those pretty pink ankylosauruses, now is your chance to create one!
Stock components include dice, character meeples, wooden pieces, 3D-printed minis, stackers, bags, rubber bands, clips, and so much more. If it's available in “Stock Components,” it is considered a stock part for this challenge. However, we’re suckers for clever component use. So we’re looking for games that incorporate items besides standard dice and cubes, and/or games that use basic items in innovative ways.
Whatever stock pieces you choose, your game should embed those pieces into the core of your game’s theme, mechanics, and player experience. The stock pieces shouldn't feel like basic prototype pieces, or be relegated to counters or currency—they should feel like they were made specifically for your game. In other words, the components should make the fun!
Popular component-centric games include:
The contest will be judged by Emily Willix (Owner and Founder of Small Furry Games) and Parker Simpson (Illustrator and Owner of Shiny Pigeon Games). We both love lightweight, casual games that anyone can enjoy, with fun, colorful themes and components. We look forward to seeing what fun you create!
Contest start date: {{wing.format_datetime(contest.properties.date_created)}}
To qualify, your game must comply with all of the following rules:
You retain all rights to your game, and are welcome to sell it in The Game Crafter shop during and after the contest, regardless of the outcome of the contest. Your game does not have to be available for sale to enter the contest.
The TGC community voting process will be used to determine 20 semi-finalists. Then judges will choose up to 7 finalists from among ALL the submissions—including games that might not have gained “semi-final” status in the community vote.
You can read more about TGC contests here: Game Design Contests - The Game Crafter
The winner shall receive all the following prizes:
Semi-finalists, finalists, and the winner will all receive accolades for their achievements.
All those who submit qualifying games will receive written feedback and scoring, if they have allowed private messaging through The Game Crafter. (This can be turned on or off in your account settings.)
A community vote will determine 20 semi-finalists. Community voters are encouraged to look for submissions that stand out based on:
Up to 7 finalists will be chosen from among ANY of the contest submissions (even if they are not voted as a semi-finalist by the community). Finalists will be playtested and ranked according to the following criteria: