In Airships and Automatons players play as an Automaton that can convert into an Airship and back again. They will be traveling around their city sheet completing tasks with dice rolls. Certain areas require the player to be an Airship while other tasks require the player to be an Automaton. Further still, there are two spaces that can be used by either.
Players will have to move each turn, 1 space as an Automaton or up to 2 spaces as an Airship. They will use their dice to Convert, move an extra space or two, or activate their area of the City. Players also gain powers and create combos by completing tasks in the City.
Opportunities arise for players who are playing quickly to trigger a bonus by moving back into Area 1 of the City which allows all players to Convert, but the triggering player to earn a special bonus.
The game plays over 12 revolutions of the City sheet. Each revolution will last a number of rounds determined by the players. Will they play fast? Will they play slow to do all of the actions? The choices are plenty!
Scoring is done for each area with the players having a grand total at the end. The winning Automaton will have to master the clock as well as plan ahead each time focusing to maximize areas so they can outscore their rivals.
Airships and Automatons can be played solo or with up to 100 players with updated rules! There are suggestions for how to combine the airships and automaton cards, but with this print and play format, players can create any number of combinations they choose. Additionally, printing out a set of cards for each player allows them to choose their own combinations and see if their own skill can beat their opponents when using the same Airship/Automaton combination!
Get ready to roll and write in this all new Steampunk game!
In this Steampunk roll and write, you will take on the role of a Automaton that can also convert into an Airship. You glance at a curious scene out the warehouse window. A man seems to be arguing with a cat on the street. After a time they proceed on. More curious though is the inside of the warehouse where you and the other converting, steam powered automatons are recharging. Dr Beatrix said the world is ready for you. So here it goes, the doors crack open and the light from the gas lamps floods in. Unluckily for you, your task is far greater than Dr Beatrix anticipated, her nemesis, the Steam Queen’s own robots have done significant damage to the city, now you have to fix it while also contending with her meddling.
The Steam Queen will be rolling a die every turn which can block your ability to use dice available, unless you have increased your converting acumen for each die value. Three player dice are rolled, players will play simultaneously, but be aware that some players may want to slow play on their route around the sheet while others may want to rush. You will still get an extra convert action when a player crosses midnight each time, but they also get points. Work to maximize your converting between Airship and Automaton as each area requires a specific form as well as earning points in those areas. Each area can trigger combos in other areas as well.
Players will need 4 six-sided dice, 3 in one color, 1 in a different color. Players will also need writing utensils.
Average Rating | 0 reviews |
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Publish Date | August 21, 2023 |
Edition | First |
Department | Games |