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Entirely Fictional: 2024 - Booster Pack logo
Entirely Fictional: 2024 - Booster Pack logo

Entirely Fictional: 2024 - Booster Pack

In a world where influence rules everything, Entirely Fictional, has you battling your friends

Requirements

30-60
2-6
12+

Description

This is a satirical game of influence stealing. Players have decks of 20 game cards, and a stack of 20 Influence cards. The winner is the first player to take 10 Influence cards from the other player. This set will have a unlimited print for 1 full year, after which this set will not be printed again. The print run will start March 1st 2025 and end March 1st 2026

Booster Pack’s contain

7 Common Cards

2 Uncommon Cards

1 Rare Card

3 Influence Cards, and

1 ad card

Get an official 2024: Game Mat Entirely Fictional: 2024 - Game Mat

Get the 2024: Left - Starter Deck Entirely Fictional: 2024 - Left - Starter Deck

Get the 2024: Right - Starter Deck Entirely Fictional: 2024 - Right - Starter Deck

Game Rules

The players first place there game mats face to face. Play Mat.png Each is a 5 by 3 card mat that becomes a 5 by 6 card playing board (for 2 players). 2 Players.png The decks of 20 game cards can have no more then 2 of the same named card (unless a card says otherwise, like the Mob, or Legend rule)

Players then shuffle there game cards and Influence cards, each in a different face down pile. The players will each draw 5 game cards at the start of the game. The players will then decide who goes first.

The player whose turn it is, will start out by drawing 1 game card and 1 Influence card. Each turn a player is aloud to play any number of game cards and must play an Influence card that’s drawn. If a player can’t or chooses not to play the drawn Influence card it goes directly to an enemies Victory Influence pile. Game cards are played anywhere on YOUR back line, this is called the Gaining Influence Line, cards are aloud to have no Influence while in this location without dying. GIL.png In order to use a card, cards must first have enough and the right type of Influence to be used. There are 3 types of Influence, Political, Social, and Media Influence. The white Influence can be any type of Influence. Influence types.png Once a card has all of its needed Influence to be used that card is able to use its Influence to, Move, Turn (or tap) once in its current location, Attack an enemy card (this can only be done once a turn, with this card), or Activate an Ability (the cost of which will be on the card).

Each player also has 1 Temporary Fame to use a turn. Temporary Fame is not Influence, it is not given to a card, but it is a single action, used like a Influence each of that player’s turn, that can be used to, Move, Turn, attack or Activate an Ability.

Temp Fame.png

Move - Cards are able to spend an Influence to move up, down, left or right, 1 space for each Influence used. Card’s can not move diagonally (unless a card says otherwise, like the King’s Move rule) Move.png Turn - Cards are able to spend an Influence to Turn (or Tap) a card in its current location. You are able to Turn the card Left or Right (90°, or once)

Attack - Each game card played has either an arrow, a Shield, or Blank (nothing) indicated on any of the sides of the card.

Arrows: Tell the direction this card is able to make an attack. The number inside the arrow indicates how powerful the attack is. If an arrow attacks the Blank side of a card the attack is successful and an Influence is removed (defender’s choice) from the card that was attacked and is given to to the Victory Influence pile of the attacker.

Attack.png

If an attacker is attacking the arrow side of a enemy card the attack is only successful if the attacker’s number is above the defender’s number (the same number and nothing happens, the attack isn’t successful) if the attacker’s number is higher the attack is successful and an Influence is removed (defender’s choice) from the card that was attacked and is given to to the Victory Influence pile of the attacker.

Shield: The Shield side of a card will block any strength attack given to it (unless a card says otherwise, like the Shield Breaker rule)

Shield.png

Trying: As long as it's the last thing a card does, even cards that don't say it, has the ability: Trying they MAY use.

Trying.png

If a card has enough Influence to Move and then Attack it is not forced to Turn (Left or Right, unless it wants to use the ability Trying) After a card uses this ability it can no longer do anything else.

Activate an Ability - Some cards have abilities that cost influence to use, and may include tapping the card, in these cases once the influence amount is paid the card is able to do whatever the ability says.

Ability.png

A turn is played in 4 phases. The player who’s turn it is,

1st - Draws - Draw a card and a Influence.

2nd - Main Phase - This is when players would set down card(s) on there Gaining Influence Line, and may add the Influence to any of there cards.

3rd - Board Phase - Card’s that now have full influence can now move out of the Gaining Influence Line. Card’s no longer have to be at full influence to stay in play. Card’s spend the Influence they have to Move, Turn, Attack, or Activate an Ability. After a player has used all, or has chosen all the card’s they wish to do any of these actions, this phase is done.

4th - Main Phase - A player’s last chance this turn to set down card(s) on there Gaining Influence Line, and may add the last drawn Influence to any of there cards. If a player can’t or chooses not to, that influence now goes to an enemy player’s Victory influence Pile, when they finish this phase in the turn.

The game ends when the first person has 10 Influence in there, Victory Influence pile.

More then 2 player game's are set up like this.

3 Players 3 Players.png 4 Players 4 Players - 1.png or 4 Players - 2.png 5 Players 5 Players - 1.png or 5 Players - 2.png 6 Players 6 Players.png

Components

Component Quantity Photo
Poker Deck 1 deck of 14 cards Poker Deck component icon
Poker Booster Pack 1 Poker Booster Pack component icon

Vitals

Average Rating 0 reviews
Publish Date March 02, 2025
Edition 2024
Department Games
Tags Booster pack TCG mtg modern Pokémon
More Info Entirely Fictional: 2024 - Booster Pack web site

Why buy this?

  • Gain influential power through politics, or
  • Gain influential power through media, or
  • Gain influential power through social means

Clever Title

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