Hackers \’ Epoch Cybersecurity Card Game is a tool for teaching students many of the terms associated with threats and vulnerabilities within the scope of Cybersecurity. These cards gamify some aspects of cybersecurity training and provide the educator with a starting point for the discussion of cybersecurity principles with students. As students play the game, they use the cards to build their own network infrastructure and defend it, while attempting to Deceive, Disrupt, Deny, Degrade, or Destroy systems and services belonging to other players. The goal is to add as many systems as possible to one’s own infrastructure before the game ends.
The following domains are used within the card game:
Within those domains, the following cards represent the various threats, vulnerabilities, and mitigations:
Download the free Print-and-Play version at www.HackersEpoch.com and download the PDF.
Component | Quantity | Photo |
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Business Deck | 1 deck of 78 cards | ![]() |
Business Deck | 1 deck of 1 cards | ![]() |
Business Deck | 1 deck of 3 cards | ![]() |
Business Deck | 1 deck of 3 cards | ![]() |
Business Deck | 1 deck of 3 cards | ![]() |
Business Deck | 1 deck of 3 cards | ![]() |
Business Deck | 1 deck of 3 cards | ![]() |
Business Deck | 1 deck of 3 cards | ![]() |
Business Deck | 1 deck of 3 cards | ![]() |
Bridge Tuck Box (108 cards) | 1 | ![]() |
Average Rating | 1 reviews |
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Publish Date | May 06, 2020 |
Edition | English |
Department | Games |
Tags | Educational card game Cyber Security Cyber Fiction Cyberpunk magic the gathering Fantasy SciFi |
More Info | HACKERS \' EPOCH Cybersecurity Card Game - CLASSIC Edition web site |