Sanity Test for TENNESSEE STAGGER

74/100
Final Score
A few rules need to be rephrased, but this set filling game looks fun and easy to teach.
Completed November 30, 2022 by Chris Aylott

Rules 62/80

Structure 9/9

Follows the expected structure and is easy to follow.

Requirements 0/3

Number of players and age range is listed, but not expected play time.

Introduction 2/3

Sets the tone of the game well. Watch out for skipped word typos -- Tennessee Stagger is a "quick and easy to learn" what?

Overview 3/3

Summaries the game well.

Component List 4/5

Components are clearly described, with quantities. No pictures, though.

Component Pictures 2/3

That said, the components are standard enough that the pictures are probably not needed.

Setup 10/10

The setup is clearly described. Watch out for unnecessary words like "must". Players usually assume that any rule not accompanied with a "may" is a must, and you can express most "must" statements with a simple present tense: "After the cards are dealt, each player decides in secret which suits..:" etc.

Setup Pictures 5/7

Setup pictures are small but highlight the needed information.

Game Play 10/15

Gameplay is mostly clear. But how many cards do you draw each turn?
-- "Players must always play a card on a mat..:" is a rare case where the "must" instruction is appropriate and the most efficient way to express the rule.
-- In the sidebar, however, it's easier to understand that the cards "are discarded" not "are to be discarded."

Game Play Pictures 7/7

Good examples, plus they break up the text in a way that makes it more pleasant to read.

End Point 2/6

The text gets a little unclear here. "Only after these columns fill up" is an awkward construction that asks the player to imagine the negative case first. Try simpler, more descriptive phrases like "At the end of the round, mats with columns full of playing cards are worth points."
- It's unclear whether filling the first two columns is worth 50 (20+30) points or 100 (20+30+50) points.

Overall Comprehension 3/4

Assuming my guess at the most likely answers to the questions above are correct, this would be quick to learn and easy to teach.

Clarity 3/3

Overall, the text is pretty good. But there are enough awkward phrases to be distracting and make comprehension a little difficult.

Presentation 2/2

Good use of limited space in the layout. I'm not a big fan of white on green for readability, but it's highly appropriate to the style of the game.

Shop Presentation 12/20

Ad 2/3

Ad image is compelling but needs text to back it up. The summary line describes the game well. So to the bullet points -- they're a little generic but the description is accurate.

Backdrop 1/1

Colorful backdrop that should catch the eye of casino game fans.

Logo 1/1

The logo is very simple but blends with the backdrop well.

Action Shots 4/5

The action shots show off the game well. But this is the kind of game that would benefit from the traditional shot of attractive people having the time of their lives playing the game.

Description 2/5

The description currently gives more space to the existence of two versions than to describing the game. Focus on the core of the game experience -- what makes it cool, unique, and fun?

Video 2/5

The how to play video is informative but does not convey the fun of the game. A shorter video that shows off the highlights of the game would be more effective.


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