Sanity Test for Cave-In

81/100
Final Score
Engaging solitaire mining game with clear, easy-to-follow rules.
Completed March 25, 2023 by Chris Aylott

Rules 70/80

Structure 7/9

Mostly follows the expected sequence. I'm not sure about putting the page numbers in front of the Section Names in the table of contents -- I found myself reading them as as section numbers and getting confused about sections getting skipped. You might try putting the sections first and the page numbers second.

Requirements 3/3

Requirements are listed and match the shop.

Introduction 3/3

Great intro that sets the tone and makes me want to play.

Overview 2/3

Clear overview of what you're doing and why. You might want to summarize the win-loss conditions here in a sentence and putting the details in a separate section at the end. This orients the player to the goals without overloading them with information up front.

Component List 4/5

Components are complete and clearly named. Since some of your cards have numbers in your name, you might want the card count to stand out a little more. Try 2 x 2 Copper, or perhaps 2 x Two Copper?

Component Pictures 3/3

Excellent, clear graphics.

Setup 10/10

Setup is clear and well-organized.

Setup Pictures 7/7

Excellent spread showing exactly how the setup works.

Game Play 15/15

Excellent, well-organized rules. I had a little trouble spotting the cost of drilling, and my eye skipped over the smelting rule on first read. It might be worthwhile to give the smelting rule a header and highlight the drilling cost.

Game Play Pictures 7/7

Drilling and excavation graphics are clear and well-captioned.

End Point 0/6

End point section not present. The details of the endgame are useful to have after the gameplay rules for easier reference.

Overall Comprehension 4/4

Easy to understand game, well-explained.

Clarity 3/3

Text style was appropriate to the game. Watch for the occasional typo ("advence" on page 7).

Presentation 2/2

Simple graphic presentation that feels appropriate to the time.

Shop Presentation 11/20

Ad 3/3

Ad image is clear and interesting, though my first impression -- maybe from the name font? -- was that this was more of a fantasy / dungeon game. Summary and bullet points are attractive and present the game as a unique and fun experience.

Backdrop 1/1

Backdrop is eye-catching, though I'm not sure it makes much sense to the customer until they've looked at more material about the game.

Logo 0/1

Logo blends in a bit too much with the backdrop -- it might need more of a color contrast. Something about the font still says "caveman" or "fantasy" to me.

Action Shots 2/5

The action shots look good, but more would be better. A picture of the physical components showing off everything you get in the box would go well here.

Description 5/5

The introduction and overview text work well here for introducing the game. The history of the game as part of the solitaire contest is also a good hook!

Video 0/5

No video.


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