Sanity Test for Field Cut

87/100
Final Score
A brilliant educational game about the human visual neuroanatomy system.
Completed July 2, 2024 by Ken Franklin

Rules 68/80

Structure 7/9

--Well organized; follows standard structure. You might consider moving the "Winning" section into the blank space at the bottom of page 4, followed by words to the effect of "See the next page for the start of a sample game".
--A lay person will have NO CLUE that the cover is a visual field exam, nor how it relates to the game. As long as you are limiting your market to the medical community, this is not a problem.

Requirements 3/3

Clearly identified on the front cover.

Introduction 2/3

You might include an explanation that the idea is to learn the neuroanatomy of sight by simulating various blockages in the brain's visual system. You really don't need to go into all the detail about how to play the game in the Overview paragraph. You might make up a cute story about Humphrey's unusual waxing and waning neurologic deficits (though diseases like ocular migraines and multiple sclerosis are not really humorous. Better to make up a silly diagnosis, like vareigated intermittent photitis - VIP - or some such).

Overview 2/3

See comment in Introduction above.

Component List 5/5

--Are the Hidden Color Cards double-sided? I recommend against it, as seeing various combinations on the back may be confusing for new players, or extra information to experienced players.
--I recommend a picture of the board explaining what a "space" is. It's not entirely clear that each anatomic structure can have 2-3 spaces.
--If you want to be especially fancy, consider making custom dice that have a blue background on the 1 and 2 sides, pink on the 3 and 4 sides, and green on the 5 and 6 sides. This makes it easier to see what colors you can choose to query.

Component Pictures 2/3

The only thing missing is the game board.

Setup 10/10

--Explain why players cannot sit across from each other (because of the left/right confusion).
--Consider this alternative text for step 4: "Each player takes a Hidden Color Card and places it in a card stand so that they can see it but their opponent cannot." If you're sitting side be side, a card facing you would be easily seen by your opponent.
--Consider being more explicit about choosing the alternative among the 4 on their Hidden Color Card: "Each player decides the rotation of their card, and covers the bottom half with a Shield card. The remaining top half is their secret color combination."

Setup Pictures 7/7

The images are very good!

Game Play 10/15

--He may move between spaces that are touching, or connected by THICK lines (since you have thin and thick lines).
--Having thick white, red, and blue lines is confusing. Pick a connecting track color and stick with it (maybe a nice myelin cream-color). Yes, I know you are subtly showing what neurons cross at the chiasm, but the game will teach that by playing it.
--

Game Play Pictures 7/7

Your examples are SUPERB except for the unstated concept as to what counts as a "space". I see your circled numbers, but that's still subtle, and thus unclear. Remember that your buyers do not have you to explain the concepts; the rules have to be pretty explicit.

End Point 5/6

There is a significant first-player advantage in this game. Consider having a first player marker (perhaps a rubber-gloved hand showing the number 1 - from the cover?) and ending the game after an equal number of turns. What would you use as a tie-breaker?

Overall Comprehension 3/4

The game is delightfully simple, I would have played this in medical school and residency if it had been available in 1978...

Clarity 3/3

The only unclear part was the unclear explanation of what constituted a space, and what constituted a connecting line, on the game board.

Presentation 2/2

Your graphic and text layout are very clean, and your background just the right shade of brain-tissue pink.

Shop Presentation 19/20

Ad 2/3

The only error is in the first sentence - "...hidden colorS before they find yours."

Backdrop 1/1

Show off that art! EXCELLENT!

Logo 1/1

--Humphrey is covering the opposite eye in the rulebook. Just sayin'.
--Incorporating the title in the logo is a good practice.

Action Shots 5/5

These are the best Gamecrafter action shots I have seen in years. The only problems: First, the female player can TOTALLY see the male player's secret color card. Second - they can't BOTH be celebrating in the same way at the same time. One has to be winning and the other losing.

Description 5/5

It's just enough, and lets the images and video tell the story.

Video 5/5

Clearly explains the game, including the issues that are unclear in the rulebook. Excellent production values.


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