Recommended amounts don't make too much sense if I can decline a bribe. And that I CAN decline a bribe is important enough to be in the first paragraph, not the last sentence. 'Break' is misspelled.
Player's Turn: I'm a little lost here, since I don't know what my relationship with the slimes is - Am I hunting them, avoiding them (slimed out!?), eating them? What are slime dice for? Addressing these questions in the overview would help me understand what I'm reading.
Will I lose a hit point token for each 1 I roll on a black die, or could I match them against slime dice showing a 1, rather than just taking those as freebies?
During player-on-player attacks, am I still free to refuse a bribe? May I spend a luck token to make my attacker re-roll?
So is it the card I play that determines whether I may move, attack, or use the Room Check token? Is that token removed after use, or is it permanent? In this context, it's 'its', not "it's".
Skill cards - if I need to spend three Ability Tokens to activate a card, can other players contribute? Two ps in 'equipped'; 'discarded' & 'requirement' also have typos.
The limit on discarding doesn't make sense unless the optional penalty for unfilled (another typo in 'unfinished') recipes is in play.
Slimes' Turn: The last two paragraphs should be earlier, before the rolling of the dice is explained. Do slime dice stay in a room if the players move to a slimed out room? (That is, if there's a tough set of slime dice in a room, can we leave there to force a re-roll before we decide whether to go back, or would we have to go to a room with a spore?) Does the Round Counter move every turn after the first slime is captured, or only on turns in which at least one slime is captured?