Sanity Test for Cops And Robbers

85/100
Final Score
The rules require a little jumping around and have far too many typos but are quite clear.
Completed January 22, 2016 by CrassPip

Rules 69/80

Structure 7/9

I will differ with my esteemed colleague's previous Sanity Test. The description of the Location, Item, and Unit cards should come before the Occupy Locations explanation. Otherwise instructions like "Occupy a Location by laying face down the number of Unit and/or Items required" are confusing. It's not clear at that point what the required numbers are. Similarly, the attacking would be hard to follow because we don't know what arrest/escape levels are. Another option would be to give a brief (one sentence) overview of the card's function and point out the relevant icons during the component section.

Requirements 3/3

No ages listed.

Introduction 3/3

Good details leading into gameplay.

Overview 2/3

This section would include a brief summary of play (e.g. players take turns drawing a card and playing it,) not just win conditions.

Component List 5/5

Excellent. Components, quantities, pictures of both sides of cards.

Component Pictures 3/3

The only minor quibble is the money, meeples, and dice being 3D and with different perspectives stand out as not matching.

Setup 10/10

I might reword step 3: ...Both players take their respective player deck and reference card, the cop takes the Police Station, and the Robber takes the Hideout. You could also swap steps 4 and 5 to keep the "Players take" together.

Setup Pictures 7/7

Fine.

Game Play 10/15

Turn Order: 1: You could rephrase "Draw until you have 7 cards." "Draw up to" is pretty standard, but it could also be interpreted as "Draw as many as..." 2: This doesn't mean anything to us yet, so it should forward reference the applicable part of the rules. 4. Missing space before (... Player Actions: The order should match the order the details are subsequently described....
Location Fight: The explanation that you must use the same number of units and items to attack as to occupy should specify that attacking means playing cards out of your hand onto a chosen Location. 3: and = any. 4: effect = affect.
Card Type: Units: Missing apostrophe: Players'. Also "a bonus that... take[s] effect..." and "If a Unit, Item or Action card [is] played..." I don't see the Location icons on the example Unit cards.... Action Cards: No apostrophe in its. "Receiving" misspelled.... Event Cards: Presumably the Event on the side of the player playing the card is activated, but this is not stated. There should probably be explicit directions to place a die on the card if it has a timer. (It is currently just implied.) This should also say when the die is decremented.... Police Station/Hideout: "Players," "winner," and "their" misspelled. If you remove units from the base, where do they go? Back to your hand? Where do the attacking units for a raid come from? The player's hand?... Sample Hand: It says Keith can remove 1 unit from his base or swap any number, but we just read that you can remove any number or swap 1. The picture of the Location area doesn't show the cards Keith just put down.

Game Play Pictures 5/7

Other than the minor note about, they are good.

End Point 5/6

The end point should be its own section, usually at the end of gameplay, with a description of when the criteria are checked, whether play ends immediately or finishes the round, and whether ties are possible and if so, how they are resolved.

Overall Comprehension 4/4

The rules require a little jumping around, but they seem very clear.

Clarity 3/3

There are many minor errors and typos, some of which have been mentioned. If you're serious about the game, you should invest in a proofreader.

Presentation 2/2

Excellent background. I generally advise against thematic fonts for the main text, but this one is legible.

Shop Presentation 16/20

Ad 2/3

Fast-paced and action-packed should have hyphens.

Backdrop 1/1

Fine.

Logo 1/1

Why is the N red? That is a little distracting.

Action Shots 4/5

Rather than three pictures of people playing in an office cubical, it would be good to have one well-staged picture of people playing without the background clutter. You also don't need so many cards of the same type. It takes a while to click through all the action shots, and a customer might not have patience, so you want to choose your best shots.

Description 4/5

Excellent content, but there are typos and misuse of apostrophes.

Video 4/5

Good production value, but the goofy transitions make it feel amateurish. Also, at 19 minutes, it's too long for a casual customer to watch, but it will be useful for someone who bought the game or is serious about it. A short, thematic trailer (around a minute) would be a welcome addition.


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