Sanity Test for Original Jumbo Insanity Cards

80/100
Final Score
Clear and attractive rules for an interesting RPG supplement. A compelling intro story would help.
Completed January 2, 2018 by CrassPip

Rules 67/80

Structure 9/9

Well-organized.

Requirements 3/3

Not applicable.

Introduction 0/3

Adding a dramatic introduction would be good. This could be used both here and on the shop page.

Overview 2/3

Good.

Component List 4/5

Fine.

Component Pictures 2/3

Not needed.

Setup 8/10

I would rephrase the setup: "Shuffle the deck and deal two cards to each player." Or at least add the shuffling part. (I know it says randomly.)
You also neglect to mention handing out the reference cards.

Setup Pictures 5/7

Not needed.

Game Play 15/15

Clear and well-written. Some suggestions are given for minor edits.
Setup and Play: "the GM tells the player to draw one or more insanity cards [based on the table below.]"
Tells: "[For example,] once a player has the Paranoia card..."
Descents: "Cards played as Descents need not match the Tell they are played underneath." I would bold or otherwise highlight this, as it is important and easily overlooked.
"so the number in the bottom right corner": I assume they're all 1. If so, I'd say "the number one..."
It would be useful to see the numbered effects close up in an example. With the Delusions shown, you could highlight the 3. box so we see how this ties together, and/or you could show a close-up of the first two Paranoid boxes in the Howard example.

Game Play Pictures 5/7

Small but good.

End Point 5/6

Not really applicable, but you mention descending into madness. Is there some point in the game where a character is considered insane and unplayable?

Overall Comprehension 4/4

Crystal clear.

Clarity 3/3

Well-written and grammatical.
"Playing a card as a Tell is [as] simple as..."

Presentation 2/2

Excellent.

Shop Presentation 13/20

Ad 2/3

The curvy text doesn't look good to me. The ad copy is ok.

Backdrop 1/1

Good.

Logo 1/1

Good.

Action Shots 5/5

Excellent quality. Good variety. You might consider adding a close-up picture of a card.

Description 4/5

What's there is fine, but it could be much more compelling. For example, start with a little story based on an RPG, then translate it into the mechanics of the cards.
A pet peeve of mine is "try and" when you mean "try to" ("try and spread it out")
I would suggest you add a disclaimer about not demeaning or mocking mental illness, as some people will take offense to this idea.

Video 0/5

None.


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