Sanity Test for All Roads Lead to Rome

77/100
Final Score
A solid adaptation of the Ticket to Ride rules to the geography and technology of the Roman Empire.
Completed May 2, 2021 by Chris Aylott

Rules 63/80

Structure 7/9

Follows the expected structure. You might want to move the Object of the Game section to before the Components and Setup section; it'll be easier for players to learn what the parts are and how to set up the game in that order.

Requirements 3/3

Requirements are listed. The age group in the rules does not match the age group in the shop.

Introduction 2/3

The introduction sets the theme out well. The second and third sentences are incomplete -- it looks like they should be linked with a comma and correct capitalization. The use of the title in the fifth sentence is a little confusion -- it should be set off by a text style or (if necessary) quotes.

Overview 2/3

The goals are summarized. As noted above, this might be better earlier in the rules.

Component List 5/5

The components are clearly listed and numbered.

Component Pictures 2/3

The components are depicted in pictures. It's a little unclear that you are showing both the backs and fronts of the assignment cards, mostly because the backs have a portrait layout and the fronts have a landscape layout. You might want to switch the backs to a landscape layout and rearrange the card, though some labeling of the cards would also help.

Setup 8/10

The setup instructions are clear.

Setup Pictures 5/7

The setup picture shows the board and all components. The labeling is good. The photographic approach doesn't fit well with the rest of the layout and graphics, though. You might want to do the same scene as a drawing, eliminating the table background and scaling up the image a little.

Game Play 10/15

Overall, the rules are clear. The phases are the trickiest bit to master -- the rules could be read as meaning you have to get the 12/24 points from the assignment alone, so consider reminding players that they can get points from routes as well as assignments.

Game Play Pictures 5/7

Returning to the phases: I understand the concept of the territories and their color coding, but I'm not totally certain which sections of the map are light pink, dark pink, and red. Some color samples and/or a labeled close-up of a map section showing all three types would help.

End Point 5/6

Overall, the endgame and scoring is clear. However, the note about the "extra" pieces being reserve pieces and that any lost piece leaves the player with fewer extras is confusing and unnecessary. No serious player is going to leave themselves potentially a piece or two short, and wooden blocks aren't exactly hard to find, so you can assume any lost pieces will be replaced.

Overall Comprehension 4/4

These rules are easy to learn, especially if you already know how to play Ticket to Ride.

Clarity 3/3

Overall, the rules are clear.

Presentation 2/2

The layout is simple but effective. I was dubious about the font and the salmon-colored page, but I found it surprisingly readable.

Shop Presentation 14/20

Ad 2/3

The log line sums up the game. The bullet points are a little generic ("easily replayable" and "great art") but seem accurate. You should probably use standard capitalization ("All Roads Lead to Rome") in the title as you do with the backdrop.

Backdrop 1/1

Strong backdrop image and the color is really growing on me.

Logo 1/1

Given the positioning of the title, the laurel works as a graphic element. You could put this to better use by adding an appropriate company logo, though.

Action Shots 4/5

The action shots show the game off well. It might look even better on a dark or neutral cloth background instead of a table, though.

Description 2/5

The first paragraph sums up the game well. However, you really, REALLY don't need the bullet points about UV coating and other component quality. People can see the quality in the pictures. Use the prose to tell them about how it plays and what interesting decisions they will make.

Video 4/5

While the video is clearly home-made rather than professionally produced, it's well-organized and get the ideas of the game across. Nice work!


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