Sanity Test for Cosmos: The Galaxy Building Card Game

94/100
Final Score
Strong engine-building game with just a few things left to polish.
Completed June 14, 2021 by Chris Aylott

Rules 79/80

Structure 9/9

Structure flows well and is organized as expected.

Requirements 3/3

Requirements are listed.

Introduction 3/3

Excellent, evocative introduction.

Overview 3/3

Play and victory condition are summarized at the end of the introduction.

Component List 4/5

Components are listed. You might want to add a little more detail about how many tokens there are in each color.

Component Pictures 3/3

Good component pictures, and the guide to the symbols and card anatomy are excellent.

Setup 10/10

Excellent, clear setup instructions. Watch out for minor typos; you "separate" the Galaxy cards.

Setup Pictures 7/7

Setup images are clear, with the discard pile accounted for.

Game Play 15/15

Excellent description of gameplay that provides the information you need when you need it.
-- You might want to add a sentence at the beginning summarizing the phases of play ("There are four phases -- Dust, Draw..." etc.), just to ease the player into the rules structure.
-- You define the limit to discarding cards for resources well the first time (you can discard 2 cards per turn). However, in later rules you refer to the limit as "only twice per turn". I had forgotten the card limit, and was briefly confused as to whether I could discard multiple cards as one discard. You might want to consistently refer to this limit as being able to discard 2 cards for turn.

Game Play Pictures 7/7

Excellent, especially with the new gameplay example.

End Point 6/6

Everything is covered here, including the tiebreaker.

Overall Comprehension 4/4

My brief moments of confusion aside, the rules left me confident and eager to play.

Clarity 3/3

Excellent writing, with only a few typos such as "separate" above and a reference to "similare" star abilities on page 10.

Presentation 2/2

Enticing and evocative presentation.

Shop Presentation 15/20

Ad 3/3

The ad image looks good. The summary and bullet points describe and sell the game.

Backdrop 1/1

Excellent backdrop.

Logo 0/1

The logo IS appealing, but it's in the backdrop already and it really doesn't need to be repeated here. Consider substituting a brief, intriguing tag line that summarizes the challenge of the game.

Action Shots 4/5

Action shots show off the game components and box well. The table background is a little distracting -- cloth backdrops often work better -- but it's okay.

Description 5/5

The description shows off the game well and in detail.

Video 2/5

A review from Undead Viking is nice to have, but what would really help is a 1 to 3 minute video describing the basics of the game and showing off a turn. It doesn't have to be fancy -- hands on a tabletop and some narration is fine -- but it will help prospective customers who are video-oriented quickly determine if the game is something they may like.


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