Sanity Test for Entanglement

70/100
Final Score
Minor tweaks and more compelling text will make these good rules and shop page great.
Completed October 10, 2017 by CrassPip

Rules 54/80

Structure 7/9

One suggestion given in gameplay.
You should also consider adding subheadings to Playing the Game: Draw, Play, Move, and perhaps Counting Scores under Winning the Game (especially if you expand that section as suggested.)

Requirements 0/3

The rules should list play time, number of players, and age range. These can simply be icons at the top of the rules.

Introduction 1/3

While an abstract game like this doesn't require much thematic introduction, what is there now is not very compelling. Try to think of the most exciting and novel aspects of the game and emphasize those. (Why would I play this rather than Tsuro or other path games?) The aspect of building your draw pile by crossing Sakura tiles is different and could be mentioned.

Overview 1/3

The objective is given. The overview could also include a brief summary of what players do on a turn.

Component List 4/5

Component list with quantities.

Component Pictures 1/3

It would be helpful to show a Sakura tile here.
You could also label the image of the start tile as such.

Setup 8/10

Step one should be to separate the tiles into their respective types.
I presume the extra Sakura tiles, if any, should be put back in the box. This should be stated.
Placing the player tokens on the start tile should come after the first player is decided so it can go in turn order.

Setup Pictures 2/7

The picture of inserting Sakura tiles into the stack could be more clear. I think leaving a little space between each tile would help.

Game Play 15/15

The first paragraph could be clearer. You might mention that even though your turn is skipped, you can come back into the game later.
Sakura Path Tiles: When you draw the new tile to put in your stack, do you look at it?
Is it possible to run out of tiles? If multiple people are entitled to a tile and they have run out, what happens?
Ending at the Start Tile and Two Paths Join: These contingencies could be mentioned earlier, at least briefly. (e.g. "If the player token returns to the start tile, that player is out of the game.") Or move those sections before Sakura Path Tiles.

Game Play Pictures 5/7

Fine.

End Point 2/6

The game can also end if players' paths have ended.
Scoring really needs an example. The wording is somewhat confusing. Can't you just count each tile along the path, including the same tile multiple times if it is crossed more than once?
What is the tie-breaker?

Overall Comprehension 3/4

Fairly clear.

Clarity 3/3

Good.

Presentation 2/2

Fine.
In the print version the footer ("Rules for Entanglement; Page 1 of 2") isn't needed.
I'd prefer the sentence at the end of page one to be completed on that page rather than split across pages.

Shop Presentation 16/20

Ad 2/3

Not very compelling.
No need to repeat the name of the game.

Backdrop 1/1

Plain but ok.

Logo 1/1

Good.

Action Shots 4/5

Many repetitive images. It would be good to include an "unboxing" photo.

Description 4/5

Nothing is said about Sakura tiles, which seem to be an important part of the game.

Video 4/5

The short video gives a bit about gameplay. It could be more compelling, making the viewer want to buy the game.


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