Sanity Test for FREE THE BOX board game 2nd edition

71/100
Final Score
A simple roll and move game in an unadorned package. The rules could use some reorganizing.
Completed April 9, 2015 by CrassPip

Rules 58/80

Structure 7/9

The sections are clearly defined, but several rules are stated in unusual places. Some reorganization would help.

Requirements 3/3

Fine.

Introduction 1/3

There is some theme in the Object, Overview, and Game History sections, but a separate thematic introduction setting the mood would be great. It could just be a couple sentences of enticing description encouraging the players to imagine themselves in the game.

Overview 2/3

This should talk about the game in a general sense. Move the detailed rules to the Playing the Game section. The winning condition should be mentioned.

Component List 4/5

Fine.

Component Pictures 2/3

Not needed.

Setup 8/10

It should be explicit that you shuffle the yellow cards first. Moving out of the starting area and the details of who can be on a space are part of game play, not setup.

Setup Pictures 5/7

Not needed, but a picture of the board in its starting state would be a bonus.

Game Play 10/15

This section could be better organized. As mentioned, some part of "Starting the Game" actually take place on the players' turns and should be here. Describe the STARTING BOX and how to get out of it. Then describe how movement works, including capturing. Right now, capturing is partially described in the Object section. Itemize the types of spaces you can land on what each entails. Go through the card types and what they mean. And finally, give the different conditions that cause player elimination. Bullet points or subheading would help break up the text and make it easier to read. The information is there and mostly in order, but some minor tweaks would make it even better.... This sentence is worded in a confusing way: "If you have another token already in the neighborhood that can move after you roll the die, then another token may stay on any safe space to try and trap an opponent or to wait for an exact count to jump to the center." This information should be in a movement section and simply state that you can choose which piece to move from those in the neighborhood, leaving the others where they are. I assume that you must always move a piece if possible, but this is not explicitly stated.

Game Play Pictures 5/7

Not needed.

End Point 5/6

Fine.

Overall Comprehension 3/4

This sentence: "If you have any tokens captured you can use a FREE THE BOX card (if you have one) on your next turn." and this: "If you have two tokens in the center of the board and your last token gets captured then the game is over for you, unless you have a FREE THE BOX card in your possession. If so you can use this card and move your token to your HOME SPACE and continue playing." imply that you can always free your tokens, but in the Object section it says if your last token is captured, you are out even if you have a card.

Clarity 3/3

Possessives need an apostrophe: "a player's home space," etc. When writing a sentence starting with "If" there should be a comma before the "then" or where it would be. For example, "If you draw a FREE THE BOX card, you can use it immediately..."

Presentation 0/2

The images and layout have no flavor. The rules are functional but not attractive.

Shop Presentation 13/20

Ad 1/3

"Family Fun for Everyone" is a very basic tagline that tells nothing about the actual game. (And why is there a space before the exclamation mark?) It's an ok start, but add more.

Backdrop 1/1

Good.

Logo 1/1

The logo is plain and bright. It could be more interesting and appealing, but it is currently functional.

Action Shots 2/5

The game name slides are not necessary. There should be some pictures of the actual game. The close-ups of House and Draw a Card are not interesting.

Description 4/5

Good. The page describes the basics of the game and includes some marketing buzz.

Video 4/5

Adequate.


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