This section could be better organized. As mentioned, some part of "Starting the Game" actually take place on the players' turns and should be here. Describe the STARTING BOX and how to get out of it. Then describe how movement works, including capturing. Right now, capturing is partially described in the Object section. Itemize the types of spaces you can land on what each entails. Go through the card types and what they mean. And finally, give the different conditions that cause player elimination. Bullet points or subheading would help break up the text and make it easier to read. The information is there and mostly in order, but some minor tweaks would make it even better.... This sentence is worded in a confusing way: "If you have another token already in the neighborhood that can move after you roll the die, then another token may stay on any safe space to try and trap an opponent or to wait for an exact count to jump to the center." This information should be in a movement section and simply state that you can choose which piece to move from those in the neighborhood, leaving the others where they are. I assume that you must always move a piece if possible, but this is not explicitly stated.