Sanity Test for Hamlet Builder Pro

81/100
Final Score
Straightforward rules and clear example will give players little trouble.
Completed August 16, 2015 by Peter Dast

Rules 69/80

Structure 7/9

Play example would be better after game end, before the tile placement examples; Setup & Year Card columns should be transposed.

Requirements 3/3

Good.

Introduction 2/3

Thin. More on the cultural milieu (Goblins? trolls? elves? Swiss? Who lives in my hamlet?) would be good. "...this crazy stuff" is pretty colloquial, which matches the tone of the cover art, but seems to contradict the "serious magistrate" idea.

Overview 2/3

How am I building hamlets? Tile draft, buy/sell/trade, combat? How will I win?

Component List 5/5

Page number on page 2 seems to refer to a component - it should be a different color, or omitted.

Component Pictures 2/3

Showing the front of sample tiles behind the generic backs, as if stacked, would help distinguish them. Difference in size/scale of the rings & bags (where are these giant rings?) might throw the slow.

Setup 8/10

A brief note on WHAT I'll be doing with the Year Cards before explaining their symbology would help - Something like 'A Year Card will be drawn each round from a pre-set deck of seven, causing an event that may affect your hamlet or your score. They are coded, so decks of varying types may be constructed, as explained next.' The Year Card section should then be swapped on the page with the Setup directions, since the section on year deck construction immediately follows. Parallel solo/multi layout is nice. Seems like more thematic names for the ranks in solo scoring would be good - something like 'Idiot, Streetsweeper, Alderman, Superintendent, Mayor, Burgomeister, Magistrate, Czar'?

Setup Pictures 5/7

It says to "have enough room to ... build out your Hamlet". A picture of the game in progress would help indicate how much room this is.

Game Play 15/15

In Tile layout (or the placement section), should show and name each icon, including special rule, prerequisite, income, culture, storage, cost, military - possible with two tiles? Looks like the income in the Farmstead example is (without the special rule) five (1,1,2,1), and WITH the rule, seven (1, 1+1,2+1,1); not six, as stated. Barracks (and Farmstead and Pavilion)) should show the math, so Barracks should show 3+1,3+1,3+1+1,6+1, Pavilion 3+1,3+1,5+1+1,2+1,2+1. (Also, Pavilion has only one 'l'; Barracks in the description here should be Pavilion. Furthermore, as long as I'm picking nits, should be some hyphens: 'military-producing' and 'culture-producing', : not ; in Bazaar, should end 'scores from' not "works off".) The special placement examples would benefit from arrows indicated the required tile in addition to the highlighting of the requiring tile. The more each tile is named when shown, the easier they'll be to learn. The picture at the end helps, but names tiles anywhere should be pointed out. The meaning of each icon, particularly income, military, culture & coin storage limit, should be defined somewhere, probably as a glossary at the end of the rules, or on the back cover.

Game Play Pictures 5/7

Kara's hamlet should have arrows from each written step to each tile shown. 'Question' is misspelled in the second-to-last paragraph, page 10. Example does a good job demonstrating the timing of the year card effects.

End Point 6/6

Under ties, 'whoever', not "whomever". What if coins are tied? (I know, but people WILL ask.)

Overall Comprehension 4/4

Clarity 3/3

Minor grammar errors. Under Special Rule in Tile layout, should be 'its' (or 'the'), not "it's". Typo under Draw 3 Tiles: "either then green bag" should be 'the'. In "like road; dirt roads" the ; should be a :. Later in the same paragraph, "like-road" should be 'matching road'. "Whomever" in Resolve year card should be 'Whoever'. Monastery with an 'e'.

Presentation 2/2

The two very different yellow header fonts don't make sense typographically; the cursive one occasionally overlaps the rule text.

Shop Presentation 12/20

Ad 2/3

The strutting ogre on the shop page seems more dynamic and attention-grabbing than the 'dude-hiding-behind-the-hut' used; text does not tell much about the game.

Backdrop 1/1

Excellent.

Logo 1/1

Nice.

Action Shots 4/5

Glare obscures some tiles; close-ups of some Year Cards would help, so I know what events I might confront in the game, and to showcase their excellent art, which otherwise isn't much seen.

Description 4/5

Should mention effects of the Year cards directly. Much of this could be added to the rules as intro & overview.

Video 0/5

No video!


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