Sanity Test for The Exodus Of Israel

88/100
Final Score
An excellent rulebook, if visually cramped.
Completed April 12, 2016 by LaboratoryGrey

Rules 71/80

Structure 9/9

Very straightforward game, so it's very clear.

Requirements 3/3

I’d scale up the age/player count/play time icons. They’re *very* small, especially when you compare how big your text is!

Introduction 2/3

It's *almost* great. You have some awkward turns of phrase, and you refer to "the Pharaoh" as "Pharaoh". I know why you're doing it, but it reads poorly, as you are not addressing him. You're trying to straddle the line between educational and evocative, and I don't think you're doing it as successfully as you could.

Overview 1/3

I would consider making the last paragraph of your introduction into an overview. It almost is one now. It's worth really emphasizing the goal of the game up front.

Component List 5/5

Everything is listed and displayed.

Component Pictures 3/3

Good, but I found that having only 4 altars in the image was a bit confusing since you have exact amounts of everything else shown. (I thought there were only four until I double checked.)

Setup 8/10

I would move your note on die construction to the bottom of the back of your manual since it only ever happens once per copy of the game. Make a reference that if this is your first time playing to consult the back of the manual for how to setup the dice.

Setup Pictures 5/7

The two sets of icons for dice aren't separated enough. I'd make them smaller and give them some space between. Consider a different visual presentation for this all together. Consider making the Start location image bigger so you can show the whole thing. It's a bit cramped.

Game Play 15/15

Very, very good! Some notes:
!!! Consider moving the die roll outcomes to the back of the manual so it can be easily accessed as a reference !!!
What happens if you are suppose to gain an altar and all tokens have been claimed? Be explicit.
What happens if a player trades in an altar on a space that awards altars? In your “Crossing The Sea” example, if a player trades in an altar, they will get two back and 6 points. Effectively gaining an altar and a lot of points! You can fix your “scoring” text to be more clear by by saying “double points” instead of scoring. I think that’s what you mean, but you’re being loose with your phrasing. It wouldn’t hurt to be explicit that you never gain an extra altar in this situation.
Also, and I know it's very unlikely, but you should probably be explicit that you cannot have negative points.

Game Play Pictures 5/7

They could be bigger, but what's there is good!
Considering numbering the steps and adding those numbers to the diagram in 3.1. While I understand, it’s a little confusing.
Your example for points in section 4, Finish First, is too small to read well. The arrows between spaces are illegible, and I can make it out because I understand the rule. The rule is clarifying the example, rather than the other way around. It’s also probably worth restating that this penalty phase doesn’t occur more than once.

End Point 6/6

Very straightforward game, so it's very clear.
“Start” and “Finish” are clear, but not very evocative. I’d using “Egypt” and “Israel” instead of “Start” and “Finish” when referring to those spaces. They’re already labeled "Start" and "Finish" respectively on the board, but it’s worth mentioning once in the rules for sure.

Overall Comprehension 4/4

Very straightforward game, so it's very clear.

Clarity 3/3

Overall I like your rules tone. There are a few awkward moments, but overall, excellent.

Presentation 2/2

See notes.

Shop Presentation 17/20

Ad 2/3

Box stuff. Good.

Backdrop 1/1

Box stuff. Good.

Logo 1/1

It's not fancy, but it works and is there! :)

Action Shots 5/5

Description 4/5

You reused your introduction, which makes sense, but you might consider writing some specific marketing copy.

Video 4/5

Your video is a little dark, but you cover the bases!


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