Another, possibly easier, way to look at the player options is by what type of space they're on. On a town either recruit or move. On a hideout either move or discard/draw. Anywhere else, you must move if possible or discard/draw if not. After moving: onto a posse or occupied hideout, gunfight. Onto one of the three properties, robbery... The ordering of the posse is alluded to but never explicitly described in depth. Does this only take place after you recruit?.. The movement of two spaces (through the passage to the next space) was not clear from the rules, but I saw it in the video... Without a picture the sliding the gunslinger to Reloading is hard to imagine. The Draw example in gunfight could have fewer participants and be shorter. Who decides first whether to retreat? Could both people retreat, leaving the space empty?... Playing clutch cards should be addressed in the gunfight section and be explained in detail (when does it happen?).