Sanity Test for 7 Summits: A Mountaineering Challenge

72/100
Final Score
Excellent shop page. The rules seem to all be there but with some redundancy and disorganization.
Completed August 18, 2015 by CrassPip

Rules 55/80

Structure 3/9

The larger structure is good, but the details are scattered. Make sure that the rules are given when they are needed. Earlier it is ok to have a general statement or description, but the detailed rules should be reserved for later when they are necessary.

Requirements 3/3

Fine.

Introduction 1/3

Why are we trying to climb the highest mountain on each continent? Or if there is no larger story, at least give us some visceral description of mountain climbing to make it more interesting and enticing.

Overview 1/3

The first sentence is ok. It has the number of players and the goal. What is lacking is a brief play summary in mechanical terms. How will we climb the mountains; rolling dice, flipping cards? This should probably mention the character sheets since they seem important to the game.

Component List 5/5

Excellent list with component counts and images.

Component Pictures 2/3

They are very good, but the layout is a bit cluttered.

Setup 10/10

The noun is "Setup." 2. This should be reworded eliminating to make it clear that it is done for all characters into one deck. Right now it says you shuffle eight cards together. Yes, there are eight types of card, but there number in the deck is that times the number of players. (Most of the first sentence is redundant or misleading.) 5. Eliminate the parentheses around "in the Map Area on the Game Board." You could make the blacklisted mountains list a bulleted list to be more clear and concise.

Setup Pictures 2/7

A view of the overall game setup would be helpful. The mountain card detail picture isn't really part of setup.

Game Play 10/15

Mountain Cards: Put the image by the description. Climber Cards: Ditto about the image. The current statement is not meaningful in its current location. We don't even know what Climber Cards or Maximum Climber Cards are. We don't need to know what the specific process is for upgrading yet. Character Sheet: All this description would be much better if illustrated with a picture. Hazard Types: Again give us an overview of how Hazards play into the game before going into details. We don't know when or why we're rolling, so we don't need to know the numbers yet. Gear Pieces: when can we buy them? In summary of the first part- use it just for general descriptions/definitions. Move the specific rules to the place later on where they are needed. Player Turn Phases. 1: Mention that you are choosing which mountain to climb. 2. What does this mean? Why would I move gear? 3b. This is where the numbers for specific Hazard rolls should be. I like to have examples in italics so they are set apart and can be skipped if desired. 3d. This is not clear from the description. The example explains it better. It should say something like "The active player places one XP on his Mountain Card for each other player who is currently climbing the same mountain (as indicated by their Mountain Card being on the Game Board.) There is a maximum of five XP allowed on a Mountain Card." 4. The rule about using XP to upgrade Climber Cards should be given here. 4a. It should be made more clear that removing the Mountain Card is optional (as I think it is.) I assume this means the player can keep climbing the same mountain until all Success spots have been filled. 6. It doesn't appear to say, but I believe the Maximum Climber cards are kept separate from the regular ones. Overall, it seems the rules are all there, but they should be reorganized to appear only when they are needed. Adding some space (paragraph breaks/bulleted lists) would also make the rules easier to follow. A summary chart or graphic of all the roll meanings would be an ideal addition.

Game Play Pictures 5/7

Not strictly needed, but larger images of the map and player board would help make the descriptions more clear.

End Point 5/6

The reiteration of the death rules under Winning the Game is redundant. It's interesting (and perhaps should be spelled out) that the player with the most VP might not be the winner of the game. Overall, the end game description is clear. It could probably be written more succinctly (such as a list of what VP to add rather than prose.)

Overall Comprehension 3/4

As mentioned, the rules are all there for the most part, but some cross-referencing would be necessary to play. A summary of rolls would be helpful.

Clarity 3/3

They are a little verbose. Also go through and look at all the parentheses. Many of them should be eliminated.

Presentation 2/2

The rules are ok looking, but they seem like they were compressed to fit in a certain space. The text is small and the columns wide. A graphic designer might be useful.

Shop Presentation 17/20

Ad 2/3

It is fine but not especially compelling.

Backdrop 1/1

Very good.

Logo 1/1

Fine.

Action Shots 4/5

Overall, a good mix. There's no need to show so many mountain cards as they are all similar. The Everest picture is sideways. I'd like to see more pictures of the overall game in play.

Description 5/5

This description is great. Some or all of it should be transferred to the rules and adapted as the overview and introduction.

Video 4/5

The music in the trailer video is rather hokey. The content is good, but the display is not great. Kudos for having separate trailer and tutorial videos. The tutorial could zoom in on some of the details from time to time.


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