Mountain Cards: Put the image by the description. Climber Cards: Ditto about the image. The current statement is not meaningful in its current location. We don't even know what Climber Cards or Maximum Climber Cards are. We don't need to know what the specific process is for upgrading yet. Character Sheet: All this description would be much better if illustrated with a picture. Hazard Types: Again give us an overview of how Hazards play into the game before going into details. We don't know when or why we're rolling, so we don't need to know the numbers yet. Gear Pieces: when can we buy them? In summary of the first part- use it just for general descriptions/definitions. Move the specific rules to the place later on where they are needed. Player Turn Phases. 1: Mention that you are choosing which mountain to climb. 2. What does this mean? Why would I move gear? 3b. This is where the numbers for specific Hazard rolls should be. I like to have examples in italics so they are set apart and can be skipped if desired. 3d. This is not clear from the description. The example explains it better. It should say something like "The active player places one XP on his Mountain Card for each other player who is currently climbing the same mountain (as indicated by their Mountain Card being on the Game Board.) There is a maximum of five XP allowed on a Mountain Card." 4. The rule about using XP to upgrade Climber Cards should be given here. 4a. It should be made more clear that removing the Mountain Card is optional (as I think it is.) I assume this means the player can keep climbing the same mountain until all Success spots have been filled. 6. It doesn't appear to say, but I believe the Maximum Climber cards are kept separate from the regular ones. Overall, it seems the rules are all there, but they should be reorganized to appear only when they are needed. Adding some space (paragraph breaks/bulleted lists) would also make the rules easier to follow. A summary chart or graphic of all the roll meanings would be an ideal addition.