Sanity Test for Superhero Checkers

71/100
Final Score
A clever transformation of checkers into an action-move battleground game.
Completed June 19, 2024 by Ken Franklin

Rules 58/80

Structure 9/9

A clean and complete table of contents is present on the second page. The rest of the rules appears to be well-organized.

Requirements 3/3

Shown on the cover page.

Introduction 2/3

The tagline above the title on the cover should end with a question mark instead of an exclamation point.

Overview 2/3

--The asterisk sentence at the top of page 1 is missing punctuation. It should read, "If you need a refresh on how to play Checkers, or if it's your first time playing a Checkers game, check out the Checkers Refresher on page 22."
--The hand-drawn "Hero or Villain - YOU Decide" words on page 1 are jarring - using a decorative font would be better.

Component List 5/5

Well-illustrated and thematically labelled.

Component Pictures 3/3

Nicely done; extra explanation for the cards and tokens. It is not clear on this page what the 2 areas of the battle trackers are used for.

Setup 8/10

None of your paragraph final sentences end with a period. This is distracting.

Setup Pictures 7/7

The setup photos are detailed, well-lit, and very clear.

Game Play 5/15

--Page 6 earning points is too abbreviated; also, leading with a hyphen before each point makes it look like you are earning NEGATIVE points. Suggest changing your bullet to a dot or something besides a horizontal line. "1 point for jumping a Minion / 2 points for jumping a Hero or Villain / 3 points for reaching the Opponent's back row; remove the Minion from the game after scoring the points."
--The trackers should have labels for the "Class tracker" and "Point tracker labels on the mat.
--Starting with "When using points", this should be a single paragraph, not bulleted items: "When using points, move the Point Tracker cube backwards to indicate what you spend. For example, if your Point Tracker is on 5, and you spend 3 points to summon a Hero or Villain, move the tracker down from 5 to 2."
--The bottom 2 sentences on page 7 could be expressed more simply: "You may always summon from your current Class or any lower Class (See the Class Roster on pg. 23 or the Character Cards).
--The Strategies section on page 9 contains difficult grammar, especially in sections 3 and 4. Also, once again, none of the paragraphs have ending punctuation. (For example, in paragraph 3, the last sentence is a sentence fragment, as are the last 2 sentences in paragraph 4.)
--The first paragraph on page 11 says "(Base Game pg. #)" - the # should be a 5.
--"Start at Class 1 and each players rolls 2 dice..." should be player, not players.
--In "Assembled" on page 12, you state a player "May not refill over the ability use limit". Does that mean the limit on the character card, or the starting limit of 1 use?
--In Reinforcements, when a leader is gone, the minions are removed from the Reinforcements Queue, but when a minion reaches the back row, it goes back into the queue. Why, since it cannot re-enter the game without a leader?
--Page 15 strategy point 1, "further back and safe" should be followed by a comma, not a period. The last sentence under strategy point 3 is a fragment.
--The Support power on page 17 - can the Hero/Villain move there from ANYWHERE on the board? The clarification seems to imply this.
--Leader clarification: what happens if you have a minion to bring in and both of the back rows are full? Are those minions lost?
--Can barriers be jumped? When a barrier is moved, how many spaces can they move (or do they jump anywhere on the board)?
--Can Telekinesis move over enemy-occupied squares?
--Cloning - should that be "Right after cloning, both clones may move 1 square or jump"?
--Super speed must always move or jump twice? If you move, then jump, can you still take the third move of moving backward into the victim's space?
--Under Mechanics point 3, "decided" should be "decide".
--Under Mechanics on the top of page 22, the last sentence is a fragment.
--Under the Checkers Refresher, Missed Jump, point 3: "What does "Does not count as a move" mean? Should this be part of the second choice?

Game Play Pictures 5/7

The pictures are helpful, but they do not always explain the problematic text in the Clarification section.

End Point 5/6

Well-explained in each of the three game styles. However, I can envision a circumstance in Reinforcements where both leaders are jumped, both players have less than 7 minions, and thus neither can gain 7 points. Couldn't that be considered a tie?

Overall Comprehension 1/4

The Comments under Game Play would have to be answered.

Clarity 3/3

There are many sentence fragments, which could be solved by ending the prior sentence with a comma or semi-colon. ALL of the paragraphs need to end with punctuation. I can only give this 0 or 3 points. If I could, I would award this section 2 points.

Presentation 0/2

Your bulleted lists are not lined up, making the text flow confusing. In addition, using a hyphen as your bullet can make numbers look like negative numbers, as mentioned above.

Shop Presentation 13/20

Ad 2/3

The "Why buy this?" section doesn't tell me much about how the game works. That is a missed opportunity. How about highlighting the bigger board, and the differences between this and regular checkers?

Backdrop 1/1

Good backdrop

Logo 1/1

Excellent placement of the title.

Action Shots 5/5

This highlights superpowers well.

Description 0/5

Once again, here is where you can explain some of the things you highlight in the "Mechanics" section of the rulebook (such as the bigger board, heroes coming in from your side rather than the "King" row, etc).

Video 4/5

This is a very good video, but the dizzying initial shot and the quick cuts back and forth for the first few moves (instead of one side-of-the-board shot that shows both players moving) keep this from being superb.


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