Sanity Test for Hex survival

90/100
Final Score
An attractive and well-written rulebook, amazing videos, and a fun comic make for a great game page.
Completed February 25, 2015 by CrassPip

Rules 72/80

Structure 9/9

Rules are presented when needed. Coloring makes things easy to follow. The FAQ at the end is helpful.

Requirements 3/3

The store page says <30 minutes. The rules say 25+. I'd just call it 30 minutes if that's an average game.

Introduction 1/3

You point to the comic, but it would help to also have a snippet of theme for those who aren't going to look at the comic. You could include the paragraph from the shop page.

Overview 3/3

Informative yet concise.

Component List 5/5

Complete with pictures.

Component Pictures 3/3

The Map blocks and Chance cards would look better with smaller images, perhaps sharing a page. The Map blocks page was confusing because it looks like 13 separate cards... When an image shows all of the unique pieces, the x could be eliminated. For example, it makes more sense to say 6 hero mini cards than x6.

Setup 10/10

I'm a little confused about how the hex tiles (map blocks) setup works. If there are only nine, and you use them all, and they cannot be superimposed on each other, how is it possible to not have enough green +[x] cards tiles?

Setup Pictures 5/7

"2 Players Game" should not have the S. It might be helpful to have an image specific to laying out the map.

Game Play 15/15

During the Play chance cards phase, is there a limit on the number of cards you can play? Misspelled adjacent "adiacent" once on p11. +[x] Cards tile first says moving onto it gives you cards, but the further instructions say you have to stop your movement there (and you stop "on" the tile, not "onto" it.) It also says "chance card" but means "chance cards." Chance cards are divided into (not in) three types. "Every exceeding" should be "every excess." Are the chance cards assigned to a particular pawn when a player has multiple pawns? (At one point, it says zombies can use chance cards "if they own them.")

Game Play Pictures 5/7

On the Normal move diagram, the checkmarks look like Vs, and the center hex should be labeled. The order numbers on the big example could be clearer (maybe circled in black.) The "I bite Burr" picture would make more sense after you describe the attack ranges.

End Point 5/6

If the game ended in a tie with all zombies, does reviving a hero win the game instantly, or does the round still have to end again?

Overall Comprehension 3/4

A couple of minor questions described in the Game Play comments.

Clarity 3/3

Presentation 2/2

Very visually appealing, and the coloring of terms makes the rules easy to read.

Shop Presentation 18/20

Ad 2/3

Is "Find a way to save yourself from infection!" really true? I don't think the heroes start out infected, nor is there any way that I saw to beat the zombie disease- just survive longer than the other players.

Backdrop 1/1

Logo 1/1

Action Shots 5/5

Well-shot.

Description 4/5

The plot description doesn't seem to fit game play. "Dr. Skelrt has trapped Moffee’s heroes in his laboratory-labyrinth, in order to complete his last masterpiece: the “perfect” Zombie. Infected by the green dust around them, our heroes will have to survive while keeping in mind that “every step brings them nearer to death”." The heroes are fighting against each other, not Dr Skelrt. They don't start out infected.

Video 5/5

Top-notch videos. I look forward to seeing the new trailer too.


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