The Goal section here would be better off as an overview, right after the introduction. What do I do to score points? Bullet point in section 5 should be in parentheses to match the earlier sections. Section 4 is confusing: it implies the player who just completed the yard scores for claimed dogs; the section on scoring yards does not clarify this enough. Sections 3 & 4 could be combined: 'If by placing the tile a fence is completed, the yard thus formed and the claimed dogs in it are immediately scored. (See the “Completing Yards” section below).' This section, "there must be at least an equal amount of both food and water tiles as there are dogs when the yard is completed" is confusing. 'There must be at least one food tile and one water tile per dog in the yard when the yard is completed, or no dogs score' would be more clear. It looks like there's something wrong with figures 2.1 & 2.2. The bottom tiles should be switched, yes?, so that the straight fence tile shown alters the yard? As is, it looks like tiles have been moved, not played on top of existing tiles. TREATS are a problem. First Treat option would be simpler if it started with the requirement: 'If you have claimed a dog, you may switch its tag with the tag of any other player's claimed dog on the board.' If I must spend a treat before I draw, that means I must spend it the turn I draw it or the next turn, yes? I don't see a provision for passing a turn. Where is a spent treat placed? On the board as a regular tile? Do they count towards feeding the dogs? How would I have two of them to spend? If they are given to the 'victim' when I switch dog tags, that would let me get more than one, but the rules do not say this happens. I don't understand the second section, on defense, at all. How do I use treats to do this? Should mention under toys that extra points are NOT scored if the dogs do not have enough food & water to score.