Sanity Test for Warfront

80/100
Final Score
The rulebook is beautiful and fairly clear. If the shop page were complete, the game would be great.
Completed April 2, 2021 by CrassPip

Rules 72/80

Structure 9/9

The only structural change I would make is swapping Key Concepts and Goal.

Requirements 3/3

Good.

Introduction 2/3

The intro is fine, if not overly original or exciting.
I'd write out "Introduction" as it looks more professional.
"...gain the upper and over their enemies...": Isn't there only one enemy?

Overview 2/3

The goal is given up front.
"Your objective token determines which two countries (on your side and your opponent's)": Is one country always on each side? I would say "one on your side, one on your opponent's".
"...even if your city there is destroyed.": But surely we need armies there or something?

Component List 5/5

Excellent. Clear images with counts.
I think Player Boards should be two words.
Capitalize "Units" in "Army Units" and "Air Force Units".

Component Pictures 3/3

Excellent.

Setup 8/10

Pretty good, with a few areas that could use some clarification.
1. "Take a map board." This direction is a little strange. I would just say "Combine the two map boards along their long edges to create a single map. This can be done randomly or intentionally. Place the map between the two players with one map board toward each player."
2. "Each player takes all pieces in their chosen color."
6. Starting with the first player again?
The allocation of the army cubes could use more explanation. Note that you have to match the letter of the army to the slot on your player board and tell the colors of each type of unit.
7. "Shuffle production cards to form a face-down deck. Shuffle innovation chits to form a face-down stack..."

Setup Pictures 5/7

The picture looks a little cluttered, making it harder to comprehend, but the quality is good.

Game Play 15/15

Pretty clear rules. Excellent examples and pictures.
Capture and control of cities needs to be clearly defined up front.
I. Plan Phase: "Discarded cards are placed in a face-up pile in the bank.": What is the bank? This hasn't been defined that I saw.
Form a New Army: Tell how to determine the army letter. (I don't think it matters, but just for completeness.)
Make it more clear earlier that you play a pair of cards top and bottom with only the top of the second card visible.
II. Innovate Phase: I'm confused now. It seemed from the previous section that you are playing either one card or a pair. How can you get multiple Innovations?
Refreshing innovations should probably be added to the turn outline.
III. Command Phase: "...spend each of your command tokens...": Do you have to use them all?
Attack: 2: "...for every unit cube [remaining]..."
3. I would emphasize that each cube can only score one hit.
Example: 3) would be more clear if Jen's other die didn't hit.
Put a heading before the city information.
"Normal armies may freely leave a region shared with an enemy city.": On the previous page it said you can't move out of a region as an enemy city. This needs to be clarified. (I think it means if the city has no cubes you can move away?)
Commanding an Air Force: Move: "...may move into lakes..." or presumably stop on them.
Attack: 3. Word this more like Army Attack step 2. "The attacker rolls a red die for each fighter...
IV. Reinforce Phase: What if you have no active cities?
"If a player is able to win the game...": Move this to the start of this section.

Game Play Pictures 7/7

Exceptional.

End Point 5/6

The end game seems pretty straightforward, but an example of an objective card would be useful.
"If both players are able to win on the same turn, the starting player [wins]."

Overall Comprehension 3/4

The one glaring question is whether you can play multiple cards and pairs on a turn. It seems so, but the wording of the section makes it unclear.

Clarity 3/3

Very well-written. Some people will complain that the singular of dice is die, but either is actually acceptable.
Back reference: Command Phase: Fighters: "Match" should start a new sentence as it does above.

Presentation 2/2

Very nicely illustrated and laid out.

Shop Presentation 8/20

Ad 2/3

Ok.

Backdrop 0/1

The game seems quite good, so the boring backdrop is disappointing.

Logo 1/1

Fine.

Action Shots 0/5

None.

Description 5/5

Good description with thematic introduction and play summary.
I like the intro on the shop page better than the one in the rulebook.
"... but you will need to move your ground forces into enemy territory to capture [them]."

Video 0/5

None.


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