The game play section is good. The rules are clear.
It would be very helpful to have a couple of examples of play, and let players know why they might make certain choices. This is especially important because the game is unique. One king turn, one traitor turn, and one loyalist turn (especially if they got difficult cards to play) would help players get started.
Also, being specific about the role of communication would be helpful. This is a big part of most social deduction games, though in this one it seems not as important. That's not bad, but it may be a bit confusing for some players.