Sanity Test for Security Councils

84/100
Final Score
Useful images, examples, and a clear layout, videos and good description make a well-explained game.
Completed April 11, 2015 by CrassPip

Rules 67/80

Structure 7/9

The detailed rules should be numbered to match the Taking Your Turn section and use the same terminology.

Requirements 3/3

Play time is given in another chart, but that's fine.

Introduction 3/3

I assume you mean multiple opponents: "opponents' ambitions."

Overview 2/3

Taking Your Turn is actually the overview of play and should be indicated as such.

Component List 5/5

Ideally you would make a different version of the rules for Lite that doesn't mention cubes and uses the shards in the pictures.

Component Pictures 2/3

Good. The card stock token picture could be clearer.

Setup 8/10

1. Determine your game size: does it mean you can arbitrarily give fewer tiles to each player? The wording isn't clear. 2. "Amount" should be "number." Are they placed face up or face down? Any restrictions on where they are placed? 3. "Place a token, such as a Nuke, on Defcon 5." If it should be a Nuke, just say use a Nuke. Does "Share the Hint Cards" mean give one to each player? 5. "Reshuffle deck if necessary." Why would you have to reshuffle at this point? What do we do with the cards we've drawn? "Designate a discard deck." Does that mean make a spot for a discard pile?

Setup Pictures 5/7

The board overview serves as a setup picture.

Game Play 15/15

Explain that "Taking Your Turn" is just an overview and details will follow. Number the detailed rules following the overview and label them the same. Is Use Black Cards the same as Building Factories and Nukes? Building: "placing the token on a Blank Tile that has at least one Troop." I assume it has to be one of your own Troops. Food: can you use a Food tile for food plus use another Resource tile as a card? (It says once per turn earlier.) Calculating Orders should say "Orders move Troops, attack other players, or launch Nukes."Moving Troops: do you have to leave one behind in each hex or is it just recommended? "The Defcon Tracker is reduced by
the Instant Defcon card." It would be more clear to say "Reduce the Defcon Tracker by one when an Instant Defcon card is drawn." Mining: "Alternatively, each Resource Tile can substitute one Mined Resource card if you own that Tile at the beginning of your turn. Tile Resources cannot be Pirated or Fanfared." This is only used when building, right? If so, don't even mention it here. Cards: "Surplus allows the player to place two Troops next to every owned Factory." I assume it means only their own. "Defcon starts at 5 and decreases to 1 for every Defcon card a player draws." It should say decrease by 1, not to 1. The FAQ answers should be integrated into the main rules. For example, "Q: Can you pass through a tile owned by someone else?" If you still want to have this section to reiterate and give strategy suggestions, that's fine.

Game Play Pictures 7/7

Good variety.

End Point 2/6

It would be useful to have the number of tiles needed for victory in the Tiles per Player/Play Time chart. Does victory happen immediately upon meeting the criteria? "Defeat: Lose all of your Troops! Then, discard your hand." This isn't clear. Does it mean if you lose all your troops, you are immediately out of the game. Discard your hand? What happens if someone is eliminated, and the alliance size is then too big? If an alliance wins, is everyone equal winners, or do you determine an overall winner by who has the most territory or troops or something?

Overall Comprehension 3/4

Some minor questions but overall clear.

Clarity 3/3

Well-written.

Presentation 2/2

Clearly defined sections and highly illustrated. Some places would look better if you hyphenated words to fill the justification.

Shop Presentation 17/20

Ad 3/3

If you're billing it as a family game, it does an excellent job.

Backdrop 1/1

The beginning and end of the text get cut off on smaller screens.

Logo 1/1

Good.

Action Shots 4/5

Sometimes less is more. One or two full scenes, one or two whole table setups and then the close up component shots would be better, so that people actually get to see them all without waiting so long. Some of the photos are not very professional.

Description 4/5

A good mix of gameplay description and marketing. A few errors. Missing word: "The full version with hard plastic cubes as army pieces can be found [at] www.SecurityCouncilGame.com." Missing/misplaced apostrophes: "Can you bring security to this world by suppressing your opponents' (I assume there is more than one) ambitions?" "Next, fire your nukes or evacuate from your friends' nukes!"

Video 4/5

The beginning of the trailer is a little slow, (and it should be "They've hidDEN it.") Shoot for 60-90 seconds total. Some of the text goes by too fast to read. The first two game play videos have technical issues: the music is too loud and distracting, and the video doesn't take up the full frame. The attacking video has background noise; it would be better to mute the video's soundtrack and do a voiceover. Both the last two videos are edited oddly at the end.


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