--First sentence in the callout box under step 3: "choose a dice" should be "choose a die".
--The deviations explanation is confusing. They do NOT get to make as many Deviations from the route as the value of the other die choses. Consider this replacement paragraph: "The last unused die determines how many Deviations, or turns, the player may make on their route. A value of 1-3 allows the player to deviate once, and a value of 4-6 allows the player to deviate twice." As written in the rule book, the first sentence suggests that a deviation die value of 5 would allow 5 deviations, which conflicts directly with the second sentence.
Must you move the full total, and use ALL the deviations? For instance, if I want to move 3 spaces straight north, and I have to use a 4 for distance and 1 for direction, can I still make it there? The game video implies that I "may" move that many spaces, rather than "must" - but it is not clear from the rules.
--"tsitting" under step 5 should be "sitting".
--Can a local guide change a 1 to a 6 or vice versa? Some experienced players will want to know.
--Based on my reading, all the points end in 0. For simplicity's sake, why not drop all the zeroes and make points 1, 2, 2/3/4, 3, 1, etc.? The solo mode scoring seems especially strange if 151, 181, 211, etc are unachievable. The scoring circles will be less crowded if you don't have to write all those zeroes.