RULES
To begin a turn, a player will roll all six dice. If the roll scores any points, they may set aside each scoring dice or group of dice they want to claim points from, and either roll all remaining dice, hoping to score additional points, or take the points already accumulated this turn and pass play to the next player.
Players collect points during their turn, and either add those points to their cumulative score, or continue rolling with the risk of losing all points accumulated that turn if a scoring combination is not rolled.
The game ends when the first player reaches 10,000 points.
Scoring points and setting aside dice is what the game mat is for.
1's are worth 100 points
5's are worth 50 points
Three 1's are worth 1,000 points
Three 2's are worth 200 points
Three 3's are worth 300 points
Three 4's are worth 400 points
Three 5's are worth 500 points
Three 6's are worth 600 points
A complete run of dice (1-6) is worth 1,500 points
Four of of the same number (4 of a Kind) is worth 1,000 points
Five of of the same number (5 of a Kind) is worth 2,000 points
Six of of the same number (6 of a Kind) is worth 3,000 points
Two sets of any three numbers (2 Triplets) is worth 2,500 points
Component | Quantity | Photo |
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Small Neoprene Mat | 1 | ![]() |
D6, 12mm, Black | 6 | ![]() |
Average Rating | 0 reviews |
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Publish Date | April 25, 2019 |
Edition | First |
Department | Games |