A priest has summoned The Hound to the small village of Barrowh. Three newborns have gone missing from their beds and the villagers fear witchcraft. You are a member of The Guild of the Hound, an organisation that trains young orphans as detective assassins (known as Hounds). There is a strange bond between Hounds and their Guildmasters, a sixth sense known as "the knack of knowing". With this knack you must guide your Hound through a series of quests to unlock the secrets of the Barrowh Way.
This unique game is designed for small groups of Guildmasters to navigate four chapters of intricately entwined narrative, each implementing a differing game mechanic. The first chapter is a Jubensha-style, whodunnit mystery. The next is a dungeon dive followed by a brief sojourn into choose-your-own adventure. And finally, the game transforms into a massive cat-and-mouse war game.
I hope you enjoy playing this as much as I have enjoyed imagining it all up.
Dr Ross DJ McLennan
I have composed some music for the game too at 666_Music.mp3 | Powered by Box
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Average Rating | 0 reviews |
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Publish Date | September 23, 2023 |
Edition | First |
Department | Games |
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More Info | 666 web site |
As the maker of this game it feels a little weird reviewing it, but I can say that a huge amount of imagination has been spent on its creation and I hope players enjoy being the Guild of the Hound.
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