A fast-paced, challenging game where players must cooperate to address a major humanitarian crisis.
Requirements
90-120
1-12
18+
Description
AFTERSHOCK: A Humanitarian Crisis Game explores the interagency cooperation needed to address a complex humanitarian crisis. Although designed for four players, it can be played with fewer (even solitaire) or more (with players grouped into four teams).
The game is set in the fictional country of "Carana," but is loosely modeled on disasters such as the 2004 Indian Ocean tsunami and the 2010 Haiti earthquake.
Carana has suffered years of sometimes violent turmoil, and has only recently taken the first tentative steps to national reconciliation and reconstruction. Poverty is widespread, government capacity is weak, and political tensions remain high. Nongovernmental organizations and United Nations specialized agencies are active in the country, including a moderately-sized UN civilian police (CIVPOL) contingent.
At the start of the game a powerful earthquake has just struck Carana’s capital city of Galasi, causing widespread destruction of homes and infrastructure. Tens of thousands of people are in need of urgent aid and medical attention. At the request of the Government of Carana, military forces from several friendly countries—operating as the multinational Humanitarian Assistance and Disaster Relief Task Force, or HADR-TF—are en route to assist, as are additional contingents of UN and NGO personnel, together with much-needed relief supplies.
Time is of the essence! How many can you save?
AFTERSHOCK is a tense, fast-paced, and immersive game that players will find both unique and informative. Based on real-world events and challenges, it is also used in the professional training and education of aid workers, military personnel, and others involved in humanitarian assistance and disaster relief operations.
For more information, see the AFTERSHOCK website (link at right).
*NOTE: This is a full version of the game, but substitutes different game pieces to represent aid teams than those depicted in the rules. Game play is not affected in any way
a real-to-life, interactive, fast-paced and (intentionally) somewhat stressful simulated humanitarian crisis... a great educational tool that is also a lot of fun
This game contains laser cut components. Laser cut items will have a slight amount of soot around the edges, which can easily be wiped off; and will have a campfire smell for about a week after you open them.