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Alliance of Powers logo

Alliance of Powers

A war-themed board game that requires both strategic thinking and diplomatic skill to win.

Requirements

>120
2-5
12+

Description

To order, please click here.

Through battle by land, sea, and air combined with diplomacy and ever-shifting alliances you attempt to become the most powerful leader in an imaginary world. The goal of this strategy board game is to achieve the highest score after five "game years." (Players are rarely eliminated from the game because winning does not require total conquest, but simply the highest score.) Battles are settled by various combinations of dice.

The initial set-up phase of the game randomly changes the map features every time you play, so it's always a different world and thus impossible to fall into predictable patterns of play. Each scenario will require vastly different strategies.

Characteristics of the game include being loud and raucous (rarely a quiet and contemplative atmosphere because there is too much diplomacy always in progress). The game is full of deal-making, back-stabbing, and trash talk.

Some fun features of the game include friendly fire, surrendering forces, escaping P.O.W.'s, non-conventional warheads (nuclear, biological, and chemical), war crimes that may or may not result in a final point penalty, killing civilians or using your own civilians as a human shield, and the Four Horsemen of the Apocalypse. Every player in the game is a member of a council similar to the United Nations in which they will vote on various resolutions brought before the council during the course of the game, such as charging a given player with a war crime or allowing the establishment of International Defense Forces.

If you enjoy lively strategy games, you'll love this one! I invented this game back in the year 2000, and after all these years I still enjoy playing it as much as ever.

Unfortunately, The Game Crafter cannot produce all the required components for this game, though they do produce the bulk of it; therefore, the game cannot be ordered directly from this site. For more information, photos & video, and reviews of the game, as well as information on ordering a copy, please click here

#### Click Here to See a Brief Video Introduction to the Game

Summary of Game Components:

500 plastic cubes (1 cm in size; 5 colors)
392 chits/cut-outs (large & med.; square & circle)
361 cards (192 poker, 121 mini, 48 domino)
36 dice (d-6, d-8, d-10)
5 Taj Mahal palaces
1 large folding game board (17.25" x 39")
1 large, sturdy game box (15" x 10" x 5")
6 plastic compartmentalized storage trays (deluxe version only)

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Components

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Vitals

Average Rating 0 reviews
Publish Date April 12, 2018
Edition First
Department Games
Tags {{tag.properties.name}}
More Info Alliance of Powers web site

Why buy this?

  • Loud & raucous! Lots of deal-making, back-stabbing, etc.
  • Friendly fire, surrendering, escaping P.O.W.'s, war crimes
  • All players are members of a voting council (like the U.N.)

Dr. Ken Burkett

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Notes

  • This game contains a premium upgrade called UV Coating that makes the printed components more durable.
  • This game contains a premium upgrade where the printed components will be embossed with a linen texture.
  • This game does not come in a box.
  • This game contains laser cut components. Laser cut items will have a slight amount of soot around the edges, which can easily be wiped off; and will have a campfire smell for about a week after you open them.

Accolades

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Ratings and Reviews

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Own It Played It Fun Priced Well High Replay Value Well Written Rules Nice Artwork

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