Buy weapons and ear loot while battling monsters. Keep or trade-in that loot for better items and equipment n the company shop. Then gear up and prepare for the next monster fight. But watch out, as sometimes being overpowered can lead to less reward.
The game "A.O.L.S. (An Office Life Simulator)" is a board game where players are employees who are tasked with helping in the recapture of subjects that were purposely released as part of an emergency release exercise by their company's new owner, the Super Cool Place. The game has a cyclic pattern of shop phase, battle phase, and a "coffee break" phase. In the shop phase, workers point coins can be spent in the company shop in exchange for items, equipment, coupons, and even performance bonus cards. In the battle phase, players fight one monster from the monster pile using their equipment and office supplies card. Players will have a certain number of rounds to beat the monster, and the player with the most worked hours this week goes first. The game rewards workers points to those who excel in the assignment and perform the best, with the possibility of a promotion.
You are an ordinary office worker. The office building next door, dubbed the Super Cool Place, started the day by running a planned emergency release exercise of important monst- er, “Subjects” kept there. As a part of this planned emergency release exercise, the Super Cool Place has temporarily bought out your company and all of its employees. With new management comes a restructuring of the chain of command. Help in the recapture of these subjects to earn Workers Points. Spend these Worker's Points at the company shop to obtain office supplies to help in the recapture of another subject. Sell equipment and items earned in battle to obtain more Workers Points. The employee who impresses management the most after 4 battles will finally earn the promotion of their dreams! (Wins!)
This game was created for the Meta Progression Community Challenge. The basis of the game is that the players will fight multiple monsters, each time getting stronger and more powerful in order to defeat the next monster. In case the idea of meta progression within the game was not meta enough for the judges of the Meta Progression Comunity Challange, the game includes an optional Meta Mode. In this mode, players will have the chance to take loot cards they earned in the game and place them in their pockets. 4 weeks later when a player is halfway across the world and playing A.O.L.S. with another group of tabletop fans, the player would be allowed to whip out the card from their wallet and enter a new game slightly more powerfully. For more information about the Meta Mode, check the end of the manual document.
"As an AI language model, I don't have personal experiences or preferences like humans do, so I cannot determine what the best part of the game is. However, I can tell you that the game seems to have a variety of mechanics, such as collecting cards, equipping equipment, battling monsters, and using office supplies, which could provide players with different ways to strategize and interact with each other. The game also seems to have a currency system, workers points, which can be used to buy items from the shop or gain performance bonus cards, providing players with another layer of decision-making. Ultimately, the best part of the game would depend on the individual player's interests and preferences."
1 minute Overview
8 minute Rules Explanation
A.O.L.S. is the most complex game produced by the Hea[]ts Company to date. With three separate card decks, a play mat, coins, markers, a manual and a flag, it is also the game with the most parts to it as well. The Game Crafter has been crucial in the creation of this game.
Canva Pro has been a big part in bringing this game to life. Thank you to all of the artist's whose elements were used as a part of this game, in all stages of its creation.
Thank you to the amazing artist Alyssa Erks for creating the monster art.
Thank you to Dug for being a play tester before the game even existed, and to the U.S.C. Table Top Gameclub for play testing with the game prototype.
Thank you to Aryn and Kailan for proofing and being a brain to bounce ideas off of.
Thank you to Blythewood High School for giving me the time to build A.O.L.S. and for helping in bringing the prototype to life.
Thank you to Kerisa for being a G and finding the s.
Praise be to God and His kid for perfectly orchestrating the opportunity.
This explains how much each part of the game costs when buying a single game at a time. Price will be less if bought in bulk or as a part of a crowd sale:
Component | Cost |
---|---|
Game Box | $2.75 |
Instructions Sheet | $2.05 |
Game Board | $9.74 |
Player and Monster Cards | $4.98 |
Collectables | $20.40 |
WPs Coins | $8.86 |
Makers and Flags | $3.12 |
"Fees" | $0.89 |
Production Total | $56.92 |
Any price you pay more than the shown total above is kept as profits by the game creator the Artist, the Concept designer, the Production manager, and Marketing Coordinator. We only make a portion of the sale value, so remember to share and tell your friends so we can all eat tonight!
Thank you for visiting and reading through the page! Look forward to more games produced by the Hea[]ts company soon!
Component | Quantity | Photo |
---|---|---|
{{item.name}} | {{item.quantity}} |
|
Average Rating | 1 reviews |
---|---|
Publish Date | May 19, 2023 |
Edition | First |
Department | Games |
Tags | {{tag.properties.name}} |
More Info | An Office Life Simulator web site |
{{review.properties.review|truncate(review.stash('truncate')||200)}}