Assassination Games
In the world of Underground, Time-Traveling, Gladiatorial Combat, the Assassination Games is King!
Requirements
Description
Premise:
In the year 2102, time-travel has been invented, governmentally regulated, taxed, and determined too expensive and dangerous to be viable in any functional way, and was quickly dropped in favor of other technological pursuits. Just a decade after that, a secretive group of the wealthy elite found a way to make time-traveling profitable: bring the most dangerous and notable assassins throughout recorded history into an arena and broadcast the bloody results for the entertainment of their dystopian society. This game, which you now play, is not for the faint of heart, or the weak of wallet. Play dangerously, because the Assassination Games play you back.
Assassination Games is a fun and fast-paced Trick-Taking game, with a bit of a twist. Pit your assassins in the arena versus your competition and keep going until no one remains!
Gameplay:
Remove and separate the decks. Shuffle the Assassins deck well and deal it out to each player until all cards are dealt.
The player to the right of the dealer goes first by placing any Assassin card in the center of the playing area. It goes clockwise from there, with each player laying one card. Players must play a card when it is their turn, if they have any in their hand. There are 3 Types of Assassins and 5 Levels of each type. Whatever card is played, the next player must either place a card of the same Type, or of the same Level to continue. The following player must do the same. The Trick is taken when a player does not have an appropriate card remaining to play and must play whatever is left in their hand, or nothing at all if they’re out of cards altogether. Then whoever had the highest level card of the current type wins the trick and places the cards off to the side, in their Victory Pile.
Playing The Trump card immediately wins it for whoever plays it. The Sabotage card will immediately lose the hand for whoever plays it, but the trick taker only puts the Sabotage card in their victory pile, giving them a -5 for the round, then they discard the Assassin cards from that trick. The Mimic card can behave as any Type or Level of Assassin, but will not immediately win, lose, or close the trick, meaning that the following player must place either the same type or level of the Assassin the Mimic's player states that it is, or the trick is ended.
Once all hands have been played, count up the level value of the cards in each player's Victory Pile as their score (-5 to the player with the Sabotage card). The winner of that hand reshuffles and deals out, then the person to their right goes first and the game continues for 3-5 hands. Highest overall score wins!
Components
Component
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Quantity
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Photo
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Poker Deck
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1 deck of 48 cards
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Poker Deck
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1 deck of 1 cards
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Poker Tuck Box (54 cards)
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1
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Vitals