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Every player gets 10 Green bidding markers and 2 matching Die, also a piece of paper and something to write with. (not included) Write down the plays from the Play Card on your paper, this is what you are trying to achieve for points. There is a download available of a Play Sheet full of Play Cards.
All Players roll 1D6, highest roller begins.
First Player rolls the 3 white Dice, this is the Boneyard. All Players now roll their 2 Play Dice.
Using the Dice you rolled and the Dice in the Boneyard, you are trying to make a match with one of the sets on the Play Card you have open. At this point, the Player who rolled the Boneyard begins the bidding. Bid how many Yellow markers you are willing to pay for Control of the Boneyard. The player to the left bids next and the bidding continues until the highest bidder wins.
If No Player bids on the Boneyard, then the yard is retired and go the Next Play. (NOTE: even if the Boneyard is not played, it still counts as one of the Boneyards and only 10 Boneyards are played per game.)
Highest bidder puts that number of Green markers into the Mint-Tin that they paid for the Boneyard, they are the Controller. The Controller now has 2 chances of rolling their Dice only to make the Boneyard Dice and their Dice make one of the matches on their Play Card.
If there is a match, record the score and continue to the next play.
If NO match, then the Controller must zero out one of their Play Card slots, rendering it non-usable for this game. Then continue to the next play.
Next Play: Once again, all Players roll 1D6 and highest roller, rolls the Boneyard Dice. If you run out of Green markers to bid, you are out until finial score is added. After 10 Boneyards have been played, then all Players add their score, highest player wins.
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Average Rating | 0 reviews |
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Publish Date | October 27, 2019 |
Edition | First |
Department | Games |
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