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Calm Against Technology logo
Calm Against Technology logo

Calm Against Technology

Principles of Calm Technology in a handy deck form.

Requirements

<30
1
12+

Description

This deck is not a game, but a tool for designing non-invasive products.

The terms “calm computing” and “calm technology” were coined in 1995 by PARC Researchers Mark Weiser and John Seely Brown in reaction to the increasing complexities that information technologies were creating. He felt that the promise of computing systems was that they might “simplify complexities, not introduce new ones.”

Weiser believed that this would lead to an era of “calm technology,” in which technology, rather than panicking us, would help us focus on the things that were really important to us.

The work of Mark Weiser, Rich Gold, and John Seeley Brown was the primary inspiration for us. Their work can help us understand what we need to implement to handle the increasing complexity of the world.

Photo by Pok Rie from Pexels

Components

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Vitals

Average Rating 0 reviews
Publish Date January 28, 2019
Edition Interaction19
Department Self Improvement
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More Info Calm Against Technology web site

Why buy this?

  • Use them to inspire your new products.
  • Use them as heuristics to evaluate existing products.
  • Pretend your were at Interaction19!

Notes

  • This game contains a premium upgrade called UV Coating that makes the printed components more durable.
  • This game contains a premium upgrade where the printed components will be embossed with a linen texture.
  • This game does not come in a box.

Accolades

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Own It Played It Fun Priced Well High Replay Value Well Written Rules Nice Artwork

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