You are the cat in the house. You need to catch the most flies to win.
Each player start with a cat pawn. Then you place on black fly pawn at the fly start position, role on dice to dice where the fly start. There are 6 number black spaces to be on for the fly to start. The cat start at lettered START space. You can walk in any direction around the house.
Every turn you throw two dice, on 6 sided green dice for the cat, and one dark dice for the fly. Move the steps with your cat, and move the steps with the fly. Cat pawn can only walk horizontal or vertical. The fly can also move diagonal spaces.
If you land on exact the same space as the fly, then you get it. Take it to your side. Then throw a new dice, to see where the next fly is placed. After all flies are capture, the player with most flies at her side is the winner.
The cat will catch the fly if it needs fewer steps to get it than what the dice roll is. So if the fly is only 3 steps away, cat will get it with any roll of 3-4-5 or 6.
If there are more than one fly on the space, the player can only take one fly. He have to go back next turn to take the other fly.
If you land on a red square, then you need to take a action card and do it direct. To limit the game time, start with fewer flys. Maybe 10 for a short game.
Take care.
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Average Rating | 0 reviews |
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Publish Date | July 05, 2021 |
Edition | First |
Department | Games |
Tags | {{tag.properties.name}} |
More Info | Catch fly game web site |
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