Strategically enhance your chances to beat your opponent by upgrading your bot, enabling additional functions, abilities, and actions. At the end of the match, the player with the most pellets is the winner -unless a bot is instantly defeated by losing all their strength, being trapped, or bumped out of the arena.
Use enabled functions to collect pellets like a 1980’s arcade game. |
Player Mat
Turn Overlay (Punch out modules that can be equipped)
Module Center
TableTop Simulator TRY IT
Each player starts with a player board and associated bot, clear marker discs for strength and range (both set on ‘1’), one pellet of each color, 1 block, and 4 direction functions. Choose one direction function to enable and place it on player board Arrange supply of pellets grouped by color Arrange action and module cards Set up the module center with modules placed on designated places and clear disc markers for each module set on the first position Shuffle the turn deck Each player reveals a turn card, takes a pellet of the color indicated, puts their bot at the coordinates indicated on the card and places their starting block on the board in a space adjacent to their bot The player whose bot is closest to the top-left goes first. (A1, B1, C1, etc.)
Reveal 4 cards. For each card place a pellet of indicated color at specified coordinates. Put overlay on cards and place another pellet. Note the End of game trigger for the turn. Turn Options Turn options can be performed as many times as desired, in any order. Buy or Use action(s) (Hop/Extra Move/Block) Upgrade strength/range Add direction control function Buy/ Module (Slice/Fly/Reach/Push) Continuous Move (required exactly once per turn) Move in an available direction. Range = Maximum number of spaces
If the end of match is triggered by blocks being arranged as indicated, the match ends immediately and the player with the most pellets is the winner. End of match triggers:
You win instantly if you bump your opponent’s bot out of the arena, trap them or deplete their strength to zero.
Bump If bot is stronger than opponent’s bot it can bump the opponent bot in the direction of travel. If a bot is bumped out of the arena, the player is instantly defeated.
Trap If player’s bot is trapped and unable to perform a continuous move on their turn, they are defeated. A player may be able to escape the trap by enabling a new direction function, performing an action or adding a module on their turn allowing them to perform a continuous move.
Deplete Strength If a bot’s strength is depleted, the player is instantly defeated. Strength is reduced by using the slice module.
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Average Rating | 0 reviews |
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Publish Date | March 02, 2021 |
Edition | First |
Department | Games |
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