Put an end to Dr. Productivity’s evil schemes. She unleashed her efficiency machine on the world and everyone is doomed to repeat tasks until they’ve been completed in the most efficient way possible. Get through each room of her lair with maximum efficiency to stop her!
Ranging in difficulty from "I'm learning how to play" to "is this possible?"
Later scenarios take significantly more time per scenario than the introductory ones. Each attempt at a scenario will take 5-10 minutes but later scenarios may take 10+ attempts. Don't worry, there are hints and solutions available for those that want them.
The game is optimized for learning as you play, you only need the first 3 pages of rules to get started!
Gain access to new abilities as you delve further into Dr. Productivity's compound.
You only have the exact amount of energy required to complete each room. Follow your current conveyor without spending any energy and use your abilities at just the right time to complete the room.
Each room will have a variety of obstacles to overcome. Some walls are controlled by switches while others can only be removed by lighting torches or with your bombs!
Spaces with enemies and fire are dangerous, you'll die if you enter their space! Fires can be useful if you have the right equipment and are otherwise just in the way. Enemies must be defeated before you leave the room, you'll unlock several pieces of quipment to help deal with them.
Find clever ways to deal with enemies and other challenges!
Use this link to try the first 5 rooms for free on Screentop.gg: Conveyor Crawl Demo. I've added relevant tips and tricks for using screentop into the scenarios to assist anyone unfamiliar with it.
Conveyor Crawl was a Semifinalist in The Game Crafter's One-Pound Challenge. If it wasn't for that contest, this would still just be another idea in my notes!
I am looking for a publisher for this game but until that happens, you can purchase a copy here!
Component | Quantity | Photo |
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Average Rating | 1 reviews |
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Publish Date | March 13, 2024 |
Edition | First |
Department | Games |
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