Perform flips, 360’s, death defying jumps and more in Dare Devil. Flick your way to the top of the mountain and show your friends who’s the best rider. A variety of gameplay options and with a simple gameplay mechanic, easy to learn and also create your own death defying challenges. Setup and play within seconds anywhere you want.
This has 4 copies of the game that includes a few bonus ramps in case some get lost/damaged. You will need to separate the Motorcycles and other cards into 4 separate sets upon receiving the game.
Check out the rules to see how it plays (all rules shown are contained in the hookbox and it is not necessary to keep separately.
Print and Play is available once you purchase the game to replace any lost components (use cardstock to print replacement pieces).
Check out "Dare Devil" if you are only interested in 1 copy of the game (although the per game cost is higher due to "per sheet" prices of cards and motorcycles).
A few game examples: High Fliers: Players take turns jumping their motorcycle onto the Mt. from a predetermined car distance from the Mt. First player to land all their motorcycles successfully on the Mt. wins.
Trick Jumps*: Players set the Mt. in the center of the playing surface and place 4 targets on the 4 corners of the Mt (at the bottom). Using the scoring track below, players take turns making trick jumps to either number of jumps or total score. Players still score flips or spins if they don’t land on the Mt. or Targets as long as they don’t crash. Number of card lengths from Mt.: 10pts X number of cards (Must land on Mt. or Targets to score) Flip: 50pts Spin: 30pts Flip + Spin: 150pts Landing on Mt.: 50pts Landing on Targets: Value Shown
Motocross: Players create a racetrack around their house. Using the cards (or other objects) create corners, runways, and the start/finish line. Place large objects in the track that must be jumped with a ramp. Players take turns making 1 flip at a time. If you crash, you skip 1 turn to correct yourself. If you go off course, you also take 1 turn to correct (from where you went off course). Determine before the start of the race how many laps you will do.
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Average Rating | 0 reviews |
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Publish Date | January 10, 2018 |
Edition | First |
Department | Games |
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