Datopolis is a board game about building things - services, websites, devices, apps, research - using closed and open data. It’s set in a town called Sheridan, which is gradually declining as shops close, teachers quit, hedgehogs go extinct and pollution rises. The tools players build contribute to making Sheridan a healthier, wealthier, happier place to live.
There’s a short version and a long version of Datopolis. The short version is useful for team workshops and away days - it can be played within 20 - 30 minutes, and gets people comfortable talking to each other and negotiating to build tools with data. The longer version is for people who like to play board games - it has added role cards, bad things happening in Sheridan and generally more complexity.
This game was designed and developed by Ellen Broad & Jeni Tennison at the Open Data Institute, and the graphic design done by Chris Wells from FolkLabs.
This game contains a premium upgrade called UV Coating that makes the printed components more durable.
This game contains laser cut components. Laser cut items will have a slight amount of soot around the edges, which can easily be wiped off; and will have a campfire smell for about a week after you open them.