Welcome aboard the starship Ecliptica.
Something’s gone terribly wrong. There’s only enough life support for one of you to make it home. Naturally, you’ve all agreed to settle this with a totally fair, reasonable, and absolutely not cutthroat game: one survives, the rest take a short, sharp walk out the airlock.
Every player gets a Role Card. Each Role gives you a unique power to manipulate, influence, and—ideally—not die.
Each round, players discuss, then simultaneously vote on who they want out. You do this by pointing at the player, then giving them a Voting Cube.
Voting Cubes = bad. Get 5 Voting Cubes, and you’re airlocked. Gone. See you in the void.
Dead players aren’t done. Echoes (eliminated players) still vote and influence the game—sometimes deciding who goes next and who goes last.
Repeat until one player remains… or none.
If that sounds like your kind of chaos, go ahead and grab the game now. If you need more convincing, keep reading—then buy it anyway. You won’t regret it.
Think Werewolf, but all the roles are public. This isn't about sniffing out a hidden traitor. It's about arguing, pleading, scheming, and persuading everyone else that you should live and they should not.
The twist? Eliminated players are still in it. Echoes vote together every round, and they decide who dies last. You want to eliminate the other players—but not at the cost of upsetting them.
Easy to learn. Discuss. Vote. That’s it. Role abilities add depth, but most groups are up and playing within five minutes—even if no one’s played before.
Huge groups welcome. This game thrives in parties and big game nights. It scales effortlessly even with 15+ players.
Replayable forever. With 20 Role Cards and up to 20 players, there are over a million unique combinations. Want more? The custom edition lets you make your own Roles—so you can have infinite games.
I’ve made a lot of games. Echoes in the Airlock is the best thing I’ve ever built. I’ve played it hundreds of times, and it still surprises me. Whether I’m surviving by outwitting the group or joining the Echoes to form a petty little ghost-clique of revenge, it never gets old.
I hope you have as much fun with it as we have. Now get out there, and don't die.
And remember:
In space, no one can hear you scheme.
Need the rules?
You can download the full rulebook for free, or view the sleek digital booklet here:
Deal a Role Card to each player, face up. Roles are public knowledge and give each player a unique rule-breaking power.
Place the Voting Cubes and sand timer in the center. That’s your shared pool of danger (and doom).
Be the last player standing.
The game plays out in rounds, continuing until there's either one survivor… or none.
Each round has two key phases:
Persuade. Bluff. Strategize. You've got 30 seconds to convince everyone you’re worth keeping around.
Each player gives one Voting Cube to the player they want eliminated.
Collect 5 Voting Cubes and you're out. Voting Cubes carry over from round to round, so pressure builds fast.
Eliminated players become Echoes.
As an Echo, you:
So even when you're out, you're still in it. This means every player is engaged from start to finish, even if they are eliminated.
If only two players remain at the end of a round, it triggers the Endgame Round:
If there’s a tie?
Both players are eliminated.
Everyone loses. Hooray!
Spice things up with these chaotic variants:
Double the Roles, Double the Chaos.
Each player gets 2 Role Cards. You're eliminated after 5 total Voting Cubes, not 5 per card. Your cube count doesn’t double—just your power.
Keep your cards in order—abilities trigger accordingly. This mode adds crazy combos and even more brilliant shenanigans.
Sweet Victory!
Use candy instead of cubes. Eliminated players keep the candy in their pile. The winner gets whatever’s left in the center. A sweet way to raise the stakes.
Limited cubes. Vote carefully—or everyone loses.
Start with 2–3 Voting Cubes per player in the center. When the pile runs out, the ship explodes. Game over for all.
Mix modes for maximum chaos. Or grab the Custom Edition to create your own Roles. You can even let the players choose their Roles, so you can uncover the coolest combos.
...for making this experience possible (by sending the crew with entirely innsufficient resources).
Eli Moody, Gabriel Chacon-Martinez, Thomas Brezenski, Jude Weitzel, Porter Carr, Zach Habel, Colt Dillashaw, Luke Seifert, Oliver Baer, Gus Rose, Daniel Seifert, TK (RadTannerman), Amelia Weitzel, Adelaide Weitzel, Simon Brockmeier, Owen Allen, Huck Madsen, Henry Kadleck, Paul Weitzel, Wendy Weitzel, Kael Henderson, Eva Carr, Ivy Carr, Calvin Falldorf, Holden Chalenburg, Brian Welch, Walter Fitzgerald, Lennon Peters, Owen Carr, Brett Noser, Pat Janike, Landen Werts
Component | Quantity | Photo |
---|---|---|
Tarot Tuck Box (90 cards) | 1 | ![]() |
Tarot Folio Set | 1 set of 1 tarot folios | ![]() |
Tarot Folio Set | 1 set of 1 tarot folios | ![]() |
Mini Deck | 1 deck of 20 cards | ![]() |
Mini Deck | 1 deck of 1 cards | ![]() |
Ice Cube, 8mm, Transparent, Blue | 42 | ![]() |
Sand Timer, 30 seconds | 1 | ![]() |
Average Rating | 10 reviews |
---|---|
Publish Date | December 07, 2024 |
Edition | Third (3.1.0) |
Department | Games |
Tags | Negotiation Simultaneous Play player elimination Large Group high player count Voting Quick awesome quick and easy Party quick card game quick game Space quick games quick learning Quick set up Quick playtime role Free For All sci fi Social Deduction Sci-Fi Mafia Space Survival Bluffing Strategy party game fast - paced roleplaying Replay value Short and Simple Elimination Dynamic compact Multiplayer last player standing Group Game |
Great fun and endless potential for scheming and shenanigans!! I was honored to be a part of Mission Control
I would definitely recommend this game, it's great for playing with friends and it always has everyone laughing out loud at the absurd situations and excuses people come up with. It's also really w...
I love this game, I played it with friends and I beat them because i am the best and they are sad losers. But seriously this is an incredible game, I love how you just have to convince everyone not to...
I played it with a couple of friends game night and I had to get it for myself. I love it but wished I had more people to play with. It’s radical.
Played this game for family game night! Soooo much fun! hat a great original idea!
One of my friends brought it for the game room at a dance and it is the best!
I have only played it a few times and it did not disappoint. In my overall opinion it is a well made game that causes many fun conversations.
Im a college student and honestly this is my favorite party game. I’ve played it with lots of people and even just a few but no game is ever the same as the last. It is SO much fun! Worth the price ev...
I got this for my kids for Christmas and they had so much fun! It was simple enough that the younger kids could play it and complex enough that the older kids really got into the more complex play. D...
I’ve probably played this game 100 times by now, and it never stops being fun. Every round feels different, whether it’s full of intense strategy, laugh-out-loud moments, or ridiculous betrayals. It’s...