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Eleven Fifty Nine logo
Eleven Fifty Nine logo

Eleven Fifty Nine

World War III in a Mint Tin!

Requirements

<30
2
12+

Description

11:59 on the Doomsday Clock. DEFCON 1. Launch codes ready. Silos loaded and ICBMs armed. Nuclear War is imminent. Your president, still clinging to a dwindling hope of diplomacy, shakes with anticipation. They all look to you, a decorated, war-hardened general. Kill or be killed. Survive. Roll the dice and hope you have what it takes to defend a nation, your country, your home.

11:59 is a 2-Player micro dice game that requires lightning-quick decisions, dexterity and stamina. As a decorated General on the verge of war your mission is to either succeed through diplomacy or destroy your enemy’s bunker and VIPs before your enemy beats you to it. Each General controls two dice and a missile silo full of nuclear warheads while hidden in a bunker. Launch nukes, employ propaganda and fortify your bunker to become victorious. Do you have what it takes to win?

Wondering how Eleven Fifty Nine is played? No worries, we've got you covered:

THE SETUP: Prepare for your epic battle by separating the black and yellow game pieces. Each player receives two dice, 1 Nuke, 2 Bunkers and 2 meeples of their own color. The 7 diplomacy gems and extra bunkers are set off to the side within reach of both players.

Ready? START ROLLING! Engage your rival in a real-time, action-packed battle by rolling your dice. Manage to roll a 7 or doubles and you have a few options:

ROLL 7's: If you roll 7 you may either earn 1 diplomacy gem (add 1 gem to your side of the table) or rebuild your bunker (add 1 chevron to your bunker stack) at the cost of 1 diplomacy gem (send 1 gem back to the table).

ROLL DOUBLES: If you roll Doubles you may 1.) load your nuke (place your nuke in the upright position), 2.) launch your nuke (lay your nuke on its side) to remove 1 enemy chevron bunker (send the chevron bunker to the table) or VIP (remove the VIP from play) if no chevron bunkers remain, or 3.) employ propaganda (send 1 of your enemy’s diplomacy gems to the table).   Continue rolling until you’ve killed your enemy’s VIPs or acquired 5 diplomacy gems!

CAMPAIGN: Each victory via destruction (remove all enemy VIPs) is worth 3 points. Each victory via diplomacy (earn 5 diplomacy gems) is worth 2 points. First to 7 points wins the campaign.


HOW TO PLAY VIDEO

Components

Component Quantity Photo
Mint Tin 1 Mint Tin component icon
Mint Tin Deck 1 deck of 4 cards Mint Tin Deck component icon
Chevron, 20mm, Black 3 Chevron, 20mm, Black component icon
Chevron, 20mm, Yellow 3 Chevron, 20mm, Yellow component icon
D6, 12mm, Black 2 D6, 12mm, Black component icon
D6, 12mm, Yellow 2 D6, 12mm, Yellow component icon
Gem, White 7 Gem, White component icon
Meeple, Wood, Black 2 Meeple, Wood, Black component icon
Meeple, Wood, Yellow 2 Meeple, Wood, Yellow component icon
Rocket, Black 1 Rocket, Black component icon

Vitals

Average Rating 0 reviews
Publish Date February 05, 2021
Edition First
Department Games

Why buy this?

  • Two challenging ways to win!
  • Super portable!
  • Real-time action!

Chris (Rampage Games)

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See It In Action

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