For the crown takes place in the land of Poa. The first King of Poa has four children that believe they should be the next ruler of Poa. However, according to tradition the first born is heir to the throne. The three younger siblings disagreed with the tradition and took soldiers, builders, and other resources from the kingdom to establish their own empire. Poa is now divided into four kingdoms (Saph: Blue, Rubix: Red, Citri: Yellow, and Emer: Green) which are at war to become the most powerful kingdom in the land. The king/queen of each castle send Stealth Knights to battle their way through the land of Poa to take the power stones from rival kingdoms. The kingdom that collects all four power stones and has the only knights left on the battlefield wins the war.
Stealth knights are sent out to infiltrate enemy castles and take power stones.
Each kingdom start with one power stone. Power Stone abilities are activated when they are in your castle space.
1 Stone – Resurrection: Stealth Knights can be brought back to life after two turns.
2 Stones – Range: Arrow range increase to 5 spaces.
3 Stones – Strength: Stealth Knight ATK break through shields.
4 Stones – Attack: Stealth Knight will receive +2 ATK bonus in battles.
Spear beats Ax, Ax beats Sword, Sword beats Spear. In battles you must choose one battle card and place it on the field at the same time as the opponent.
Arrow - Knights receive one arrow from this space. Knights can use arrows before the dice roll or on the last space of the move. They have a range of three spaces and deal one attack damage. Shield - Knights receive one shield from this space. Shields give protection from any attack.
Land on the middle space of the board to summon a Golden Knight. These Knights give players the ability to change the course of the war. A Golden Knight with a shield and arrow will place the odds of winning in your favor.
2-4 Players
The Arena is an additional game in "For The Crown". The tournament of the four kingdoms is held in a dark arena outside of the land of Poa. Each kingdom puts two of their power stones on the line in hopes of gaining six additional stones by the end of the tournament.
Each player will start with two power stones and a set of battle cards. Each player rolls the dice. The two players that roll the highest numbers will battle. The winning player takes one power stone from the opponent. Players are out of the game when they have 0 power stones.
Bonus:
Roll a 2 – Take the place of the player that rolled the second highest number.
Roll a 12 – Keep your power stone if you lose the battle.
The bonus can not be used if more than one player rolls that number.
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Average Rating | 0 reviews |
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Publish Date | October 08, 2021 |
Edition | First |
Department | Games |
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More Info | For The Crown web site |
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