Gamma Guild is a quick, solo, fantasy-themed hand management game that takes 8–15 minutes to setup and play. Each game you are challenged with completing 12 quests out of 24 possible in 12 days. Every quest has a trait that will affect the game play and may alter the quest adjacent to them. You must decide which quest to prioritize, giving it a light puzzle element and great replay value. Send your guild members on quests as efficiently as possible, and be sure to use and gain powerful guild perks to turn a tricky situation into an easy win for your guild.
Check it out on BGG here: Gamma Guild
You are the renown guild master of Gamma Guild. After a rather unfortunate incident at the capital involving your guild and the Queen, the guild council has sent word post haste that you will lose your guild license if you do not complete 12 quests in 12 days. A feat unheard of and one they are certain you will fail. Send your guild members out on quests, and be sure to use your guild perks to achieve victory and save your guild mates livelihood.
Have 15 minutes to spare? A game of Gamma Guild fits in perfectly. A playthrough typically lasts 8–15 minutes once you know the rules. Shuffle the quest deck and deal 12 quests out of 24 total. The remaining quest cards act as the countdown for your remaining days/turns. Then shuffle the Guild deck and pull a starting perk. That's your setup, and you are now ready to play.
With 24 unique quests and playing a random 12 each game, the variety and replayability are high. It's card only, so there are no pesky dice or nick knacks to keep track of; it's easy to learn and hard to put down.
You are tasked with completing 12 quests each game. Quests have traits that effect the game play or other quest depending on their position. Additionally, their layout can affect other quests, so each game offers a puzzle of sorts where you decide which quest you want to prioritize based on what's active. The 12 quests not used in that game are flipped upside down to the sundial art and used as your countdown timer. Burn a card each turn, and once it reaches zero and you send your last members out in the field, you better have all the quests completed or you lose.
In order to complete a quest, you need to send enough members to not only meet or beat the quest level requirement but also have more members of the quest type take lead. This is accomplished by sending more guild members that match the quest type than any other typed guild members. This means even a low-level guild member is valuable on a high-level quest that matches their type.
Well, except for maybe one member, you'll get to know Lanny well. The guild deck contains 25 guild members who all have a level and a type associated with them, in addition to a perk on their bottom half.
13 unique guild perk powers to help tip the scales in your favor on rough quests. You start out with one, and you can gain more by sending guild members on the guild perk mission instead of quests if you choose. When you have 3 members on the mission, you get to choose one of their perks to keep. While the perks are powerful and you may be swayed to send a bunch of members to acquire more perks, your turns are limited. Therefore, you must balance using the guild members on quests directly to achieve victory.
Check out the videos below to see it in action! Thank you for your time and consideration!
Great detailed rule explanation and playthrough from Game Knight:
Another great preview playthrough from TableTop Tokki:
Component | Quantity | Photo |
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Mint Tin Deck | 1 deck of 25 cards | ![]() |
Mint Tin Deck | 1 deck of 4 cards | ![]() |
Mint Tin Deck | 1 deck of 24 cards | ![]() |
Mint Tin | 1 | ![]() |
Average Rating | 12 reviews |
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Publish Date | October 31, 2024 |
Edition | First |
Department | Games |
Tags | game Fantasy Hand Management mint Mint Tin mint tin game card solitaire Solo solo game 1 Player small box |
More Info | Gamma Guild web site |
Gotta love Lanny! The game is surprisingly fun and engaging. It’s perfect for taking a break from devices screens.
Lot of game in a small package. My go to travel game for sure.
Another great game from Goblin Hour Games. But this one is truly phenomenal. Awesome design both visual and gameplay. The balance is so good and so tight that you are not sure in the outcome of a run ...
Gamma Guild is a surprisingly fun and think-y solo card game that takes about 15 minutes to set up and play. In each game you are challenged to complete 12 quests in 12 days. The quests that are...
I love the variety of play with the cards, and the instructions were clear and understandable.
The game offers a great challenge with so much replayability. The artwork is great with each character being so unique and well done.
Small, fast, and fun! The mix of Quests each game offers a lot of replay value. It's a well-balanced game where it feels like your choices in playing Guild Members and Perks matter. Most of the gam...
Compact, dynamic, sets up and tears down quick. Fantastic mint tin game.
Gamma Guild is an example of superior game design, packing depth and replayability into a mint tin. Every play-through offers unique challenges and tense moments, often leading to edge-of-your-seat ou...
Just a great and simple game to play.
Have both his games! And I’ll buy every one that keeps the simplicity. Thank you!