Honey Run is a 2-6 player (including a solo variant), set-collection, dexterity, dice-rolling game where you play as beekeepers. You will manage your garden, collect droplets of honey, and increase its quality, which in turn will raise your level of prestige. Fill quality jars of honey and become a master beekeeper.
Each turn in Honey Run consists of 3 phases and 1 optional phase: The Roll Phase, the Movement Phase, the Action Phase, and the optional Refresh Phase.
Players will roll 3 Dice onto the Game Board, placing a Honey Drop into each cell (hole) that a Die lands in based on the plant number and colors on the incomplete Honey Cards in their player area. If a Die does not land in a cell, no Honey Drop is placed, and if a Die lands in a cell that already contains a Honey Drop in it, the Honey Drop is removed and returned to the pool.
If the player has multiple plants supporting the value rolled, the player may choose which plant the Honey Drop comes from, and if the player doesn’t have plants that support the value rolled, the player will draw a Honey Drop from the Bag. Replace any drawn Honey Drops with another of the same color from the pool.
Note: When removing Dice to either place or remove a Honey Drop, be careful as to not change its face value. This will be used again in the Action Phase of the player’s turn.
This phase is optional and takes place immediately after the Roll Phase. During the Refresh Phase, a player may choose to refresh the pools of Honey Cards by taking the revealed cards, shuffling them back into their designated decks and revealing a new Honey Card from each deck. Players may only do this once per turn, and it must be taken before a player’s Movement and Action Phases. In the case a deck is unable to be shuffled, the player may shuffle the other decks as usual.
Once players have placed Honey Drops onto the Game Board, they must place/move their Player Token to any unoccupied slot on the Game Board in an area different from the area they previously occupied.
Players may then take up to 3 actions, spending 1 Die per action, and utilizing the numbers that were rolled in the Roll Phase. During this phase, the actions players may choose from during their turn consists of: Collect Honey Drops, Increase Honey Quality, or Claim a Honey Card.
Players may collect Honey Drops from the Game Board in the area adjacent to their Player Token. An area consists of the 6 cells, forming a triangle on each side of the Game Board.
Honey Drops collected must meet the requirements before being placed on a player’s Honey Card. For more on requirements, check the rulebook.
Each Honey Card has a quality track which determines its grade, as well as the number of points it’s worth once the card has been completed. Spending a Die increases the quality of 1 chosen Honey Card by the face value of the Die spent.
Players may work on up to 2 different Honey Cards at a time, and may only claim Honey Cards equal to or lower than their prestige level. To claim a new Honey Card, players must roll the number shown at its bottom right-hand corner. In the event that a player has no incomplete Honey Cards within their possession, and the face values of their Dice do not match those of the available Honey Cards, the player may choose to spend all 3 of their Dice to claim any of the available Honey Cards in the pool.
Once a player has claimed a Honey Card, they will place it in their player area, place a Quality Token at the 0 on its quality track, and replenish the pool with a new card from the appropriate deck.
Additionally, during this phase, players may choose to Use a Honey Drop.
During the Action Phase, and only during the Action Phase, players may choose to Use a Honey Drop to change the face value of a Die by taking any one of the Honey Drops in their possession (on any of their Honey Cards), and placing it back into the pool. For each Honey Drop spent, the player may change the face value of any 1 unspent Die.
When a player completes a Honey Card, or places all 3 of the required Honey Drops on their card, they will immediately return its Honey Drops to the pool and flip the card over to its Complete Side, placing it under their Player Card (or other completed Honey Cards if applicable) and displaying only the grade of honey/number of points it’s worth. Players will then update their prestige level.
To update their prestige level, players move their Prestige Token the number of spaces equivalent to the grade of honey (stars) they just earned. Spaces on the Player Card consist of both star and prestige (silver shield) icons.
The game ends at the end of the round when a player reaches Master Prestige on their Player Card. Players will count the number of stars under their Player Card with the winner being the player with the most stars.
In the event of a tie, the player with the highest number of completed prestige level 3 cards wins. If there is still a tie, the player with the highest number of completed Honey Cards wins, and if the tie persists, share the victory.
To play solo or for more variants, check the rulebook.
Thank you for visiting Honey Run's page on The Game Crafter.
Honey Run was created by Maikai Games, an international family from the US and Japan.
With 3 very young children, we strive to create games that are simple to learn and engaging for all members of the family. We also love to mix fun with education and in Honey Run, there are several different colors of honey to collect. Now, while there is debate on how certain colors of honey naturally come about, red, green, blue, and purple honey have been seen in hives, with theories on their origin. In Honey Run, while we did not specify their names, we did include several flowers theorized to add to the creation of certain colored honey and hope that it encourages research on the intriguing production of these colors.
Thank you again for taking the time to look at Honey Run. We hope that you enjoy it and that it makes your game night a memorable one, whether it be with friends or family.
Disclaimer: While Honey Run may be mechanically playable by children younger than the advertised age, the Consumer Products Safety Improvement Act (CPSIA) requires that all products manufactured for children under the age of 12 be tested by an independent third party. Please note that Honey Run has not been tested, nor has it received any certification for it to be manufactured for children under the age of 12.
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Average Rating | 0 reviews |
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Publish Date | August 20, 2023 |
Edition | First |
Department | Games |
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