Click on the link to download the augmented reality (AR) app: ions_chemistry.apk
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One deck is ideally played by two players.
Separate the deck according to the the back-face color of the decks. There are five back-face colors: Orange, Pink, Violet, Green, Blue
At the start of game (and during every turn), each player should get the following number of cards
Orange Cards - 1 card
Pink Cards - 1 card
Purple Cards - 3 cards
Green Cards - 1 card
Blue Cards - 1 card
Each player should have a total of 7 cards in his hand. The players should not show his or cards to his or her opponent.
Player 1 will will lay out two random cards from his or her deck onto to the table face up.
Player 2 will lay down two random cards face down on to the table next to the Player 1’s cards.
6, Player 1 will guess if Player 2’s card can be combined (if the two elements can be combined).
If player 1 assumes that the one of the pairs of card laid on the table can be combined and he can name a possible chemical structure for both of those elements, he will lay down and bet another set of two cards from his or hands by placing it next to the pair of cards.
If player 1 assumes that the one of the pairs of the card laid on the table cannot be combined, he will not bet any of his cards.
If Player 1 is right and the two elements cannot be mixed, he picks and gets 2 cards from Player’s 2 hand.
If Player 1 is wrong and the two elements can be mixed, Player 2 gets two cards from his Player 1’s hand.
If Player 1 is right and the two elements (chemical structure) mixed by naming the chemical compound that has those two elements, he retrieves two of his betted cards and gets two cards from Player 1’s hand.
If Player 1 cannot name the combined elements (even though the two elements can be mixed to form a chemical compound), he gives his betted cards to Player 1.
After each turn, go back to Step 4. Alternate the Players’ turn.
At any point during the game during the player's turn, the following power cards can be used
Radon (+5 cards) ->instead of getting 7 cards from the deck, the player can get 12 cards to maximize his chances. Player shows this to his opponent before getting cards from the deck.
Xenon (+3 cards) ->instead of getting 7 cards from the deck, the player can get 10 cards to maximize his chance. Player shows this to his opponent before getting cards from the deck.
Helium (+100 metals) -->player can steal the metal cards matching to 100 or more (based on the element's number) during his turn. Opponent should show all his purple metal cards to the player. IF the purple metal cards amounts less than 100, the helium card becomes void and steals all the player's metal cards including the helium card
Krypton (+300 metals) ->player can steal the metal cards matching to 300 or more (based on the element's number) during his turn. Opponent should show all his purple metal cards to the player. IF the purple metal cards amounts less than 300, the krypton card becomes void and steals all the player's metal cards including the krypton card
Argon (+200 metals) -> ->player can steal the metal cards matching to 200 or more (based on the element's number) during his turn. Opponent should show all his purple metal cards to the player. IF the purple metal cards amounts less than 300, the argon card becomes void and steals all the player's metal cards including the argon card
Neon (1 turn) ->after the turn of the player, he can use this card to have skip his opponent’s turn to skip his opponent’s turn.
Game is finished when all the cards from the deck has been captured by the players. Player with most cards wins.
CARBON, HELIUM, POLONIUM, GALLIUM, RADON, KRYPTON
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Average Rating | 1 reviews |
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Publish Date | August 22, 2018 |
Edition | First |
Department | Games |
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