A 16-bit J-RPG parody game about selling out your 2-bit friends.
Requirements
<30
2-4
12+
Description
-Introduction-
Your years of sitting in front of Japanese RPGs, beating countless creatures senseless for EXP, and pilfering every chest in sight have finally caught up to you. You and your friends have all been rounded up by the authorities and you're all guilty as can be. But if you're willing to sell out your friends, the cops may just cut you a break.
J'Accuse is a deductive reasoning game where not only is it important to pay careful attention to the information you learn from other players, but also the information you allow other players to learn about you. How you deny their accusations and even the very cards you hold in your hand can betray you.
Staying out of jail has just become a rat race. May the biggest rat win!
-Outsmart and Outwit your Opponents!-
The rules may be easy to learn, but the strategic intricacies are not so simple to grasp!
If you've played older games like Clue, then you have a basic idea of the deduction principles involved in J'Accuse! In other games, you simply made guesses and found out what you got wrong in a race to see who could figure out the solution first. In J'Accuse the stakes are raised, as not only are you racing to unmask other players' secrets, you must also guard your own from them.
Whenever you are accused during a game, you are given a choice of how to protest your innocence. Do you deny a single specific allegation? Or vaguely let your accuser know how far off their pitiful accusations are? Choosing your words carefully, you can keep the competition off-balance and second guessing their own conclusions.
Oh, and by the way, those cards you're holding? They're marked. The back of every card in the game is color-coded to let every other player know just what you have up your sleeve. Use this knowledge to your advantage. Deduce what secrets players are trying to hide in their hands, while at the same time misleading them about what you don't want them to know.
Add to this mix special events which stir things up just when you think you've shaken your opponents off of your trail and you and all your friends are in for an rollicking good evening of intrigue, suspense, and more than a little finger pointing.